public async void should_correctly_encrypt_save_then_reload() { var filename = "encrypted_save.bin"; Console.WriteLine("{0}/{1}", Environment.CurrentDirectory, filename); var serializer = new JsonSerializer(); var deserializer = new JsonDeserializer(); var encryptor = new AesEncryptor("dummy-password-123"); var encryptionProcessor = new EncryptDataProcessor(encryptor); var decryptionProcessor = new DecryptDataProcessor(encryptor); var fileEndpoint = new FileEndpoint(filename); var dummyData = GameData.CreateRandom(); var output = serializer.Serialize(dummyData); var encryptedOutput = await encryptionProcessor.Process(output); await fileEndpoint.Send(encryptedOutput); var data = await fileEndpoint.Receive(); var decryptedData = await decryptionProcessor.Process(data); var outputModel = deserializer.Deserialize <GameData>(decryptedData); Assert.AreEqual(dummyData, outputModel); }
public async void should_correctly_json_transform_and_save_as_binary_to_file() { var filename = "example_json_save.bin"; Console.WriteLine("{0}/{1}", Environment.CurrentDirectory, filename); var serializer = new JsonSerializer(); var writeFileEndpoint = new FileEndpoint(filename); var dummyData = GameData.CreateRandom(); var output = serializer.Serialize(dummyData); await writeFileEndpoint.Send(output); Console.WriteLine("File Written"); }
public async void should_correctly_read_and_write_string() { var filename = "dummy-binary-file.bin"; var expectedString = "This is what was requested"; Console.WriteLine("default: {0}", expectedString); var fileEndpoint = new FileEndpoint(filename); var dataObject = new DataObject(expectedString); await fileEndpoint.Send(dataObject); var data = await fileEndpoint.Receive(); Assert.Equal(expectedString, data.AsString); }
public async void should_correctly_read_and_write_bytes() { var filename = "dummy-binary-file.bin"; var expectedBytes = Encoding.UTF8.GetBytes("This is what was requested"); Console.WriteLine("default: {0}", BitConverter.ToString(expectedBytes)); var fileEndpoint = new FileEndpoint(filename); var dataObject = new DataObject(expectedBytes); await fileEndpoint.Send(dataObject); var data = await fileEndpoint.Receive(); Assert.Equal(expectedBytes, data.AsBytes); }
public async void should_correctly_overwrite_different_file_lengths() { var filename = "dummy-binary-file-different-lengths.bin"; var expectedString1 = "This is what was requested"; Console.WriteLine("default: {0}", expectedString1); var fileEndpoint = new FileEndpoint(filename); var dataObject1 = new DataObject(expectedString1); await fileEndpoint.Send(dataObject1); var data1 = await fileEndpoint.Receive(); Assert.Equal(expectedString1, data1.AsString); var expectedString2 = expectedString1 + expectedString1; Console.WriteLine("default: {0}", expectedString2); fileEndpoint = new FileEndpoint(filename); var dataObject2 = new DataObject(expectedString2); await fileEndpoint.Send(dataObject2); var data2 = await fileEndpoint.Receive(); Assert.Equal(expectedString2, data2.AsString); var expectedString3 = "A shorter string"; Console.WriteLine("default: {0}", expectedString3); fileEndpoint = new FileEndpoint(filename); var dataObject3 = new DataObject(expectedString3); await fileEndpoint.Send(dataObject3); var data3 = await fileEndpoint.Receive(); Assert.Equal(expectedString3, data3.AsString); }
public async void should_correctly_save_and_load_file() { var filename = "example_save.bin"; Console.WriteLine("{0}/{1}", Environment.CurrentDirectory, filename); var fileEndpoint = new FileEndpoint(filename); var serializer = new JsonSerializer(); var deserializer = new JsonDeserializer(); var dummyData = GameData.CreateRandom(); var output = serializer.Serialize(dummyData); await fileEndpoint.Send(output); var content = await fileEndpoint.Receive(); var deserializedDummyData = deserializer.Deserialize <GameData>(content); Assert.Equal(dummyData, deserializedDummyData); }