public string GenerateClass(string className) { var fileBuilder = new FileDeclaration.Builder() .AddUsingDeclaration <RToolSortingLayer>(); var classBuilder = new ClassDeclaration.Builder(className) .IsStatic(true) .SetAccessModifer(AccessModifier.PUBLIC); foreach (UnitySortingLayer sortingLayer in UnitySortingLayer.layers) { string propertyName = PropertyUtil.CleanName(sortingLayer.name); string propertyValue = GetValueString(sortingLayer); var propertyBuilder = PropertyDeclaration.GetBuilder <RToolSortingLayer>(propertyName) .SetAccessModifier(AccessModifier.PUBLIC) .IsStatic(true) .SetValue(propertyValue); classBuilder.AddProperty(propertyBuilder.Build()); } fileBuilder.SetClass(classBuilder.Build()); return(CSharpGenerator.GenerateFile(fileBuilder.Build())); }
public string GenerateClass(string className) { Node baseNode = new NodeBuilder(UnityApplication.dataPath, metaFileMatcher).Build(); var fileBuilder = new FileDeclaration.Builder(); var classBuilder = new ClassDeclaration.Builder(className) .IsStatic(true) .SetAccessModifer(AccessModifier.PUBLIC); AddNode(classBuilder, baseNode); fileBuilder.AddUsingDeclaration <RToolResource <UnityObject> >(); fileBuilder.SetClass(classBuilder.Build()); return(CSharpGenerator.GenerateFile(fileBuilder.Build())); }