// Creates a directory button given a directory public void CreateDirectoryButton(string directory) { GameObject button = Instantiate(DirectoryButtonPrefab, Vector3.zero, Quaternion.identity); SetupButton(button, new DirectoryInfo(directory).Name, DirectoriesParent.transform, () => { _fileBrowser.DirectoryClick(directory); }); }
// Creates a directory button given a directory public void CreateDirectoryButton(string directory) { GameObject button = Instantiate(DirectoryButtonPrefab, Vector3.zero, Quaternion.identity); SetupButton(button, new DirectoryInfo(directory).Name, DirectoriesParent.transform); // Setup FileBrowser DirectoryClick method to onClick event button.GetComponent <Button>().onClick.AddListener(() => { _fileBrowser.DirectoryClick(directory); }); }
// Creates a directory button given a directory public void CreateDirectoryButton(string directory) { var button = Instantiate(DirectoryButtonPrefab, DirectoriesContainer); SetupButton(button, new DirectoryInfo(directory).Name); // Setup FileBrowser DirectoryClick method to onClick event button.Button.onClick.AddListener(() => { _fileBrowser.DirectoryClick(directory); }); }