コード例 #1
0
ファイル: UserInterface.cs プロジェクト: GiovannyJTT/GCS
        // Creates a directory button given a directory
        public void CreateDirectoryButton(string directory)
        {
            GameObject button = Instantiate(DirectoryButtonPrefab, Vector3.zero, Quaternion.identity);

            SetupButton(button, new DirectoryInfo(directory).Name, DirectoriesParent.transform,
                        () => { _fileBrowser.DirectoryClick(directory); });
        }
コード例 #2
0
        // Creates a directory button given a directory
        public void CreateDirectoryButton(string directory)
        {
            GameObject button = Instantiate(DirectoryButtonPrefab, Vector3.zero, Quaternion.identity);

            SetupButton(button, new DirectoryInfo(directory).Name, DirectoriesParent.transform);
            // Setup FileBrowser DirectoryClick method to onClick event
            button.GetComponent <Button>().onClick.AddListener(() => { _fileBrowser.DirectoryClick(directory); });
        }
コード例 #3
0
        // Creates a directory button given a directory
        public void CreateDirectoryButton(string directory)
        {
            var button = Instantiate(DirectoryButtonPrefab, DirectoriesContainer);

            SetupButton(button, new DirectoryInfo(directory).Name);
            // Setup FileBrowser DirectoryClick method to onClick event
            button.Button.onClick.AddListener(() => { _fileBrowser.DirectoryClick(directory); });
        }