///<summary> /// Calls on the FileAccessUtil to save a photo with the file name and Texture2D object passed. ///</summary> ///<param name="photo">A Texture2D object representing the photo you are wishing to save.</param> ///<param name="fileName">A string representing the file name you wish to save the photo under.</param> ///<returns>Returns a bool signalling whether the photo was successfully saved or not.</returns> public bool SavePhoto(Texture2D photo, string fileName) { return(FileAccessUtil.SaveRewardPic(photo, fileName)); }