internal void setLoggedIn(User logged) { LoggedIn = logged; FAM.FromGameFile(FAM.FindUserLocation(LoggedIn.UserName) + "\\uGameLibrary.txt", LoggedIn.gameLibrary); this.WelcomeLabel.Text = "Welcome back, " + LoggedIn.IGName; this.UserFunds.Text = string.Format("{0:C}", (LoggedIn.Funds)); }
public void loggingIn() { string username = this.UsernameBox.Text; string password = this.PasswordBox.Text; FileAccessModule FAM = new FileAccessModule(); if (!FAM.checkUser(username, password)) { this.LogInWarning.Text = "Invalid Login Credentials"; this.LogInWarning.Visible = true; wait(1500); this.LogInWarning.Visible = false; } else { //Check user came positive //we can search it now this.LogInWarning.Text = "Successful Login. Please Wait."; this.LogInWarning.Visible = true; wait(2000); this.LogInWarning.Visible = false; Console.WriteLine(); loggedIn = FAM.readUserFile(FAM.FindUserLocation(username) + "\\User.txt"); Welcomepage = new WelcomePage(this); Welcomepage.StartPosition = FormStartPosition.Manual; Welcomepage.Left = this.Location.X; Welcomepage.Top = this.Location.Y; Welcomepage.Location = this.Location; Welcomepage.SetDesktopLocation(this.Location.X, this.Location.Y); Welcomepage.setLoggedIn(loggedIn); Welcomepage.Show(); //Time to purge loggin this.UsernameBox.Text = ""; this.PasswordBox.Text = ""; loggedIn = null; this.Hide(); } }