private IFight GetAppropriateFight(Heal line) { // A heal line just applies to the last fight // It's a PC/Merc that's healing another PC/Merc // Except when it's a mob healing itself ... or healing a companion fighter... // Would a PC ever heal a Mob or vice versa? Maybe for a charmed pet ... but that's going to be a pain in the ass anyway if (Fights.Any() && (IsCharacterPlayerOrMerc(line.Healer) || IsCharacterPlayerOrMerc(line.Patient))) { // Apply the heal to the first active fight, or the last fight (that's inactive) return(Fights.FirstOrDefault(x => !x.IsFightOver) ?? Fights.Last()); } return(GetAppropriateFight(line.Healer, line.Patient)); }
public Combat FindFight(NonPlayer npc) { return(Fights.FirstOrDefault(f => f.GetMobs().Contains(npc))); }
public Combat FindFight(Player player) { return(Fights.FirstOrDefault(f => f.GetFighters().Contains(player))); }