public ArmorBuff(int id, Fighter target, Fighter caster, SpellLevelRecord level, EffectInstance effect, ushort spellId, short value, bool critical, FightDispellableEnum dispelable) : base(id, target, caster, level, effect, spellId, critical, dispelable) { this.Value = value; this.Delta = (short)target.CalculateArmorValue(Value); }