public override IEnumerator UpdateView(FightStatus fightStatus) { FightState instance = FightState.instance; if (instance != null) { instance.GotoFightEndState(result, gameStats, fightDuration); } else { Log.Error("Could not find fight state.", 30, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\GameEndedEvent.cs"); } yield break; }