public void Move() { transform.position = Vector2.Lerp(transform.position, PathfindingSteps[0], 0.7f); if ((Vector2)transform.position == PathfindingSteps[0]) { SkinContainer.SetSkinContainerSortingLayerOrder(Constants.GridMax - PathfindingPos[0].Y); PathfindingPos.RemoveAt(0); PathfindingSteps.RemoveAt(0); if (PathfindingSteps.Count == 0) { IsMoving = false; X = _cellToReachX; Y = _cellToReachY; if (Character.IsPlayer) { _fightSceneBhv.AfterPlayerMovement(); } else if (!Character.IsPlayer && _fightSceneBhv.State == FightState.OpponentTurn) { Ai.AfterMovement(); } if (AfterMouvementDelegate != null) { AfterMouvementDelegate(); } } else { SkinContainer.OrientToTarget(X - PathfindingPos[0].X); } } }
public override void EndAction(Vector2 lastTouchPosition) { _soundControler.PlaySound(_soundControler.ClickOut); if (State == CellState.None || State == CellState.AttackZone) { _fightSceneBhv.AfterPlayerMovement(); return; } else if (State == CellState.Mouvement) { _gridBhv.OnPlayerMovementClick(X, Y); } else if (State == CellState.Spawn && Type == CellType.Spawn) { _gridBhv.OnPlayerSpawnClick(X, Y); } else if (State == CellState.AttackRange) { _gridBhv.OnPlayerAttackClick(X, Y); } else if (State == CellState.SkillRange) { _gridBhv.OnPlayerSkillClick(X, Y); } }