void _Packet(ScTeamStart p) { Logger.LogInfo("Team loading completed!"); FightRecordManager.Set(p); FightRecordManager.StartRecord(); loading = false; m_loadingType = EnumPVELoadingType.None; Level.levelTime = 0; ObjectManager.enableUpdate = false; DispatchModuleEvent(EventStart); #region NetStat statistic #if NETSTAT var r = m_useGameSession ? session.receiver : receiver; if (r != null) { r.ClearStat(); r.pauseNetStatistic = false; } #endif #endregion }
void _Packet_999(ScRoomStart p) { FightRecordManager.Set(p); FightRecordManager.StartRecord(); m_random.seed = p.seed; Logger.LogDetail("Module_Battle::ScRoomStart: Set random seed to <color=#00FF00FF><b>{0}</b></color> from <color=#00FF00FF><b>PVP</b></color>", m_random.seed); }