public override IEnumerator UpdateView(FightStatus fightStatus) { if (fightStatus.TryGetEntity(concernedEntity, out HeroStatus heroStatus)) { if (fightStatus.TryGetEntity(ownerId, out PlayerStatus ownerStatus)) { WeaponDefinition weaponDefinition = (WeaponDefinition)heroStatus.definition; if (null != weaponDefinition) { HeroCharacterObject heroCharacterObject = FightObjectFactory.CreateHeroCharacterObject(weaponDefinition, refCoord.X, refCoord.Y, (Direction)direction); if (null != heroCharacterObject) { heroStatus.view = heroCharacterObject; yield return(heroCharacterObject.LoadAnimationDefinitions(skinId, (Gender)gender)); heroCharacterObject.Initialize(fightStatus, ownerStatus, heroStatus); UpdateAudioContext(ownerStatus, heroStatus.baseLife); yield return(heroCharacterObject.Spawn()); } } } else { Log.Error(FightEventErrors.PlayerNotFound(ownerId), 98, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\HeroAddedEvent.cs"); } } else { Log.Error(FightEventErrors.EntityNotFound <HeroStatus>(concernedEntity), 103, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Fight\\Events\\HeroAddedEvent.cs"); } FightLogicExecutor.FireUpdateView(fightStatus.fightId, EventCategory.EntityAddedOrRemoved); }
protected override IEnumerator Unload() { while (FightLogicExecutor.isValid) { yield return(null); } FightMap current = FightMap.current; if (null != current) { current.Release(); FightMap.current = null; } if (FightSpellEffectFactory.isReady) { yield return(FightSpellEffectFactory.Unload()); } if (FightObjectFactory.isReady) { yield return(FightObjectFactory.Unload()); } if (FightUIFactory.isReady) { yield return(FightUIFactory.Unload()); } VisualEffectFactory.Dispose(); yield return(RuntimeData.UnloadTextCollectionAsync("Fight")); yield return(_003C_003En__0()); DragNDropListener.instance.CancelSnapDrag(); instance = null; }
public static void Launch(int value, Type type, Transform parent) { int instanceCountInTransform; ValueChangedFeedback valueChangedFeedback = FightObjectFactory.CreateValueChangedFeedback(parent, out instanceCountInTransform); valueChangedFeedback.SetValue(value, type); valueChangedFeedback.StartTween(instanceCountInTransform); }
public override Component Instantiate(Transform parent, Quaternion rotation, Vector3 scale, FightContext fightContext, ITimelineContextProvider contextProvider) { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) if (null == m_timelineAsset) { Log.Warning("Tried to instantiate timeline asset spell effect named '" + this.get_name() + "' without a timeline asset setup.", 42, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\TimelineAssetSpellEffect.cs"); return(null); } return(FightObjectFactory.CreateTimelineAssetEffectInstance(m_timelineAsset, parent, rotation, scale, fightContext, contextProvider)); }
public override IEnumerator DestroyWhenFinished(Component instance) { Animator2D animator2D = instance; do { yield return(null); if (null == animator2D) { yield break; } }while (!animator2D.get_reachedEndOfAnimation()); FightObjectFactory.DestroyAnimatedObjectEffectInstance(animator2D); }
public override IEnumerator DestroyWhenFinished(Component instance) { PlayableDirector playableDirector = instance; PlayableGraph playableGraph; do { yield return(null); if (null == playableDirector) { yield break; } playableGraph = playableDirector.get_playableGraph(); }while (playableGraph.IsValid() && !playableGraph.IsDone()); FightObjectFactory.DestroyTimelineAssetEffectInstance(playableDirector, clearFightContext: false); }
public static IEnumerator CreateCompanionCharacterObject(FightStatus fightStatus, CompanionStatus companionStatus, PlayerStatus ownerStatus, int x, int y, Direction direction) { CompanionDefinition companionDefinition = (CompanionDefinition)companionStatus.definition; if (!(null == companionDefinition)) { CompanionCharacterObject companionCharacterObject = FightObjectFactory.CreateCompanionCharacterObject(companionDefinition, x, y, direction); if (!(null == companionCharacterObject)) { companionStatus.view = companionCharacterObject; yield return(companionCharacterObject.LoadAnimationDefinitions(companionDefinition.defaultSkin.value)); companionCharacterObject.Initialize(fightStatus, ownerStatus, companionStatus); yield return(companionCharacterObject.Spawn()); } } }
public static IEnumerator CreateSummoningCharacterObject(FightStatus fightStatus, SummoningStatus summoningStatus, PlayerStatus ownerStatus, int x, int y, Direction direction) { SummoningDefinition summoningDefinition = (SummoningDefinition)summoningStatus.definition; if (!(null == summoningDefinition)) { SummoningCharacterObject summoningCharacterObject = FightObjectFactory.CreateSummoningCharacterObject(summoningDefinition, x, y, direction); if (!(null == summoningCharacterObject)) { summoningStatus.view = summoningCharacterObject; yield return(summoningCharacterObject.LoadAnimationDefinitions(summoningDefinition.defaultSkin.value)); summoningCharacterObject.Initialize(fightStatus, ownerStatus, summoningStatus); yield return(summoningCharacterObject.Spawn()); } } }
public static IEnumerator CreateFloorMechanismObject(FightStatus fightStatus, FloorMechanismStatus floorMechanismStatus, PlayerStatus ownerStatus, int x, int y) { FloorMechanismDefinition floorMechanismDefinition = (FloorMechanismDefinition)floorMechanismStatus.definition; if (!(null == floorMechanismDefinition)) { FloorMechanismObject floorMechanismObject = FightObjectFactory.CreateFloorMechanismObject(floorMechanismDefinition, x, y); if (!(null == floorMechanismObject)) { floorMechanismStatus.view = floorMechanismObject; floorMechanismObject.alliedWithLocalPlayer = (GameStatus.localPlayerTeamIndex == floorMechanismStatus.teamIndex); yield return(floorMechanismObject.LoadAnimationDefinitions(floorMechanismDefinition.defaultSkin.value)); floorMechanismObject.Initialize(fightStatus, ownerStatus, floorMechanismStatus); yield return(floorMechanismObject.Spawn()); } } }
public static IEnumerator CreateObjectMechanismObject(FightStatus fightStatus, ObjectMechanismStatus objectMechanismStatus, PlayerStatus ownerStatus, int x, int y) { ObjectMechanismDefinition objectMechanismDefinition = (ObjectMechanismDefinition)objectMechanismStatus.definition; if (!(null == objectMechanismDefinition)) { ObjectMechanismObject objectMechanismObject = FightObjectFactory.CreateObjectMechanismObject(objectMechanismDefinition, x, y); if (!(null == objectMechanismObject)) { objectMechanismStatus.view = objectMechanismObject; objectMechanismObject.alliedWithLocalPlayer = (GameStatus.localPlayerTeamIndex == ownerStatus.teamIndex); yield return(objectMechanismObject.LoadAnimationDefinitions(objectMechanismDefinition.defaultSkin.value)); objectMechanismObject.Initialize(fightStatus, ownerStatus, objectMechanismStatus); yield return(objectMechanismObject.Spawn()); } } }
public override Component Instantiate(Transform parent, ITimelineContextProvider contextProvider) { //IL_00ae: Unknown result type (might be due to invalid IL or missing references) if (null == m_animatedObjectDefinition) { Log.Warning("Tried to instantiate animated object character effect named '" + this.get_name() + "' without an animated object definition setup.", 90, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\AnimatedObjectCharacterEffect.cs"); return(null); } string animationName; if (!string.IsNullOrEmpty(m_animationName)) { if (m_appendDirectionSuffix && contextProvider != null) { Direction direction = Direction.None; CharacterObjectContext characterObjectContext = contextProvider.GetTimelineContext() as CharacterObjectContext; if (characterObjectContext != null) { CharacterObject characterObject = characterObjectContext.characterObject; if (null != characterObject) { direction = characterObject.direction; } } animationName = ((direction != Direction.None) ? (m_animationName + (int)direction) : m_animationName); } else { animationName = m_animationName; } } else { animationName = string.Empty; } if (m_sound.get_isValid()) { AudioManager.PlayOneShot(m_sound, parent); } return(FightObjectFactory.CreateAnimatedObjectEffectInstance(m_animatedObjectDefinition, animationName, parent)); }
public override Component Instantiate(Transform parent, ITimelineContextProvider contextProvider) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) if (null == m_timelineAsset) { Log.Warning("Tried to instantiate timeline asset character effect named '" + this.get_name() + "' without a timeline asset setup.", 44, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Data\\Animations\\TimelineAssetCharacterEffect.cs"); return(null); } Quaternion rotation = Quaternion.get_identity(); Vector3 scale = Vector3.get_one(); VisualEffectContext visualEffectContext; if (contextProvider != null && (visualEffectContext = (contextProvider.GetTimelineContext() as VisualEffectContext)) != null) { visualEffectContext.GetVisualEffectTransformation(out rotation, out scale); } return(FightObjectFactory.CreateTimelineAssetEffectInstance(m_timelineAsset, parent, rotation, scale, null, contextProvider)); }
private void TweenCompleteCallback() { FightObjectFactory.ReleaseValueChangedFeedback(this.get_gameObject()); m_tween = null; }
public override void Destroy() { FightObjectFactory.ReleaseCompanionCharacterObject(this); }
protected override IEnumerator Load() { if (m_concurrentFightsCount == 1) { RuntimeData.currentKeywordContext = KeywordContext.FightSolo; } else { RuntimeData.currentKeywordContext = KeywordContext.FightMulti; } instance = this; int fightCount = m_concurrentFightsCount; if (!RuntimeData.fightDefinitions.TryGetValue(m_fightDefId, out m_fightDefinition)) { Log.Error(string.Format("Could not find {0} with id {1}.", "FightDefinition", m_fightDefId), 78, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } yield return(RuntimeData.LoadTextCollectionAsync("Fight")); yield return(LoadSceneAndBundleRequest("FightMapWrapper", "core/scenes/maps/fight_maps")); Scene sceneByName = SceneManager.GetSceneByName("FightMapWrapper"); if (!sceneByName.get_isLoaded()) { Log.Error("Could not load scene named 'FightMapWrapper' from bundle 'core/scenes/maps/fight_maps'.", 93, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } yield return(LoadFightMap()); FightMap current = FightMap.current; if (null == current) { Log.Error("Failed to load fight map.", 104, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\States\\FightState.cs"); yield break; } FightLogicExecutor.Initialize(fightCount); FightMapDefinition definition = current.definition; FightStatus[] array = new FightStatus[fightCount]; for (int i = 0; i < fightCount; i++) { FightMapStatus mapStatus = definition.CreateFightMapStatus(i); FightStatus fightStatus = new FightStatus(i, mapStatus); if (fightStatus.fightId == m_ownFightId) { FightStatus.local = fightStatus; } FightLogicExecutor.AddFightStatus(fightStatus); array[i] = fightStatus; } GameStatus.Initialize((FightType)m_fightInfo.FightType, m_fightDefinition, array); yield return(current.Initialize()); VisualEffectFactory.Initialize(); yield return(FightObjectFactory.Load()); if (!FightObjectFactory.isReady) { yield break; } yield return(FightSpellEffectFactory.Load(fightCount)); if (!FightSpellEffectFactory.isReady) { yield break; } yield return(FightUIFactory.Load()); if (!FightUIFactory.isReady) { yield break; } UILoader <FightUIRework> loaderRework = new UILoader <FightUIRework>(this, "FightUIRework", "core/scenes/ui/fight"); yield return(loaderRework.Load()); m_uiRework = loaderRework.ui; m_uiRework.Init(GameStatus.fightType, m_fightDefinition); frame = new FightFrame { onOtherPlayerLeftFight = OnOtherPlayerLeftFight }; if (m_hardResumed) { FightSnapshot snapshot = null; frame.onFightSnapshot = delegate(FightSnapshot fightSnapshot) { snapshot = fightSnapshot; }; frame.SendFightSnapshotRequest(); while (snapshot == null) { yield return(null); } frame.onFightSnapshot = null; yield return(ApplyFightSnapshot(snapshot)); } frame.SendPlayerReady(); while (!FightLogicExecutor.fightInitialized) { yield return(null); } yield return(uiRework.Load()); }
public override void Destroy() { FightObjectFactory.ReleaseSummoningCharacterObject(this); }
public override void Destroy() { FightObjectFactory.ReleaseObjectMechanismObject(this); }