/// <summary>
 /// Initializes a new instance of the <see cref="StatePerforming"/> class.
 /// </summary>
 /// <param name="fightManager">A child class of FightManagerBase for managing a
 /// martial arts fight.</param>
 /// <param name="fightStatusManager">An instance of FightStatusManager for managing
 /// the status of a martial arts fight.</param>
 /// <param name="techniqueActionPicker">An implementation of ITechniqueActionPicker for
 /// picking moves during a fight.</param>
 /// <param name="techniquePerformer">An implementation of ITechniquePerformer for
 /// performing moves during a fight.</param>
 public StatePerforming(FightManagerBase fightManager,
                        FightStatusManager fightStatusManager,
                        ITechniqueActionPicker techniqueActionPicker,
                        ITechniquePerformer techniquePerformer)
 {
     _fightManager          = fightManager ?? throw new ArgumentNullException(nameof(fightManager) + " reference not found.");
     _fightStatusManager    = fightStatusManager ?? throw new ArgumentNullException(nameof(fightStatusManager) + " reference not found.");
     _techniqueActionPicker = techniqueActionPicker ?? throw new ArgumentNullException(nameof(techniqueActionPicker) + " reference not found.");
     _techniquePerformer    = techniquePerformer ?? throw new ArgumentNullException(nameof(techniquePerformer) + " reference not found.");
 }
コード例 #2
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 /// <summary>
 /// Default constructor.
 /// </summary>
 /// <param name="fightManager">A child class of FightManagerBase for managing a
 /// martial arts fight.</param>
 public FightState(FightManagerBase fightManager)
 {
     _fightManager = fightManager ?? throw new ArgumentNullException(nameof(fightManager) + " reference is not found.");
 }
コード例 #3
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 /// <summary>
 /// Initializes the <see cref="TacticalMind"/> class.
 /// </summary>
 static TacticalMind()
 {
     _fightManager   = new FightManager();
     _actionsHistory = new List <TurnAction>();
 }