コード例 #1
0
ファイル: KongxiManager.cs プロジェクト: zgq974751608/OurGame
    IEnumerator Kongxi(AirWave wave)
    {
        yield return(new WaitForSeconds(wave.firstTime));

        float waveInterval = Random.Range(wave.waveInterval[0], wave.waveInterval[1]);

        while (true)
        {
            int        count       = Random.Range(wave.crowNum[0], wave.crowNum[1] + 1);
            bool       isToRight   = Random.value <= 0.5f;
            FightGroup targetGroup = isToRight ? (FightGroup)FightManager.GetInstance().enemyGroup : (FightGroup)FightManager.GetInstance().mineGroup;
            while (targetGroup.fightUnits.Count == 0)
            {
                yield return(null);
            }
            Vector3 from, to;
            if (isToRight)
            {
                from = left.localPosition;
                to   = right.localPosition;
            }
            else
            {
                to   = left.localPosition;
                from = right.localPosition;
            }
            for (int i = 0; i < count; i++)
            {
                GameObject obj = Instantiate(wuya) as GameObject;
                obj.transform.parent     = transform;
                obj.transform.localScale = Vector3.one;
                if (isToRight)
                {
                    obj.transform.localRotation = Quaternion.Euler(0, 180, 0);
                }
                obj.SetActive(true);
                KongxiWuya kongxiWuya = obj.GetComponent <KongxiWuya>();
                Vector3    target     = GetOneTarget(targetGroup);
                kongxiWuya.from   = from;
                kongxiWuya.to     = to;
                kongxiWuya.target = target;
                kongxiWuya.speed  = 100f;
                yield return(new WaitForSeconds(wave.interval));
            }
            yield return(new WaitForSeconds(waveInterval));
        }
    }
コード例 #2
0
    public static GameObject CreateLineAoe(string goName, Transform parent, Vector3 goPos, float xSpeed, bool isRight, HitHandler callBack)
    {
        GameObject obj = new GameObject(goName);

        obj.transform.parent        = parent;
        obj.transform.localScale    = Vector3.one;
        obj.transform.localPosition = goPos;
        LineAoeMove move = obj.AddComponent <LineAoeMove>();

        move.xSpeed = xSpeed;
        move.direct = isRight ? Vector3.right : -Vector3.right;
        FightGroup targetGroup = isRight ? (FightGroup)FightManager.GetInstance().enemyGroup : FightManager.GetInstance().mineGroup;

        move.ToHitUnits = new List <FightUnit>(targetGroup.fightUnits);
        move.OnHit      = callBack;
        return(obj);
    }
コード例 #3
0
ファイル: FightRule.cs プロジェクト: zgq974751608/OurGame
    /// <summary>
    /// 获取攻击目标
    /// </summary>
    public static FightUnit GetFightTarget(FightUnit self, FightGroup targetGroup)
    {
        FightUnit target = null;

        for (int i = 0; i < targetGroup.fightUnits.Count; i++)
        {
            if (targetGroup.fightUnits[i] == self)
            {
                continue;
            }
            if (target == null)
            {
                target = targetGroup.fightUnits[i];
                continue;
            }
            if (Distance(self, targetGroup.fightUnits[i]) < Distance(self, target))
            {
                target = targetGroup.fightUnits[i];
            }
        }
        return(target);
    }