public override void OnExecute() { base.OnExecute(); itemCell.moveEndAnim.Play(); if (itemEffect != null) { itemEffect.SetBombSelect(info.bombMark); } CompleteHander(); }
public void ChangeBombs(List <CellInfo> cells) { if (cells != null) { for (int i = 0; i < cells.Count; i++) { CellInfo cellInfo = cells[i]; FightEffectItem item = GetEffectItemByPos(cellInfo.posX, cellInfo.posY); if (item == null) { item = CreateEffectItem(cellInfo.posX, cellInfo.posY); } item.SetBombSelect(cellInfo.bombMark); } } }