public void Create(FightCtller ctller) { m_ctller = ctller; for (int i = 0; i < m_fgv.Length; ++i) { m_fgv[i] = Util.NewGameObject("Grid_" + ctller.FGrids[i].Dir.ToString(), gameObject).AddComponent<FightGridView>(); m_fgv[i].Create(this, m_ctller.FGrids[i]); } m_field = ResMgr.Instance.CreateGameObject(string.Format("Field/{0}", "F01"), gameObject); }
void SetupFightCtller() { //ResMgr.Instance.CreateGameObject("BG/BG01", gameObject); m_fc = new FightCtller(); m_fc.Create(); GameObject ctl = Util.NewGameObject("FCtller", CanvasUI.gameObject); m_fcv = ctl.AddComponent <FightCtllerView>(); m_fcv.Create(m_fc); string[] keys = null; Int2D[] pts = null; keys = new string[] { "Hadis", "Cretos", "Aflotiter", "Bosadon", "Giant", "Bosadon", "Bosadon", "Bosadon", "Bosadon" }; pts = new Int2D[] { new Int2D(0, 0), new Int2D(2, 0), new Int2D(0, 1), new Int2D(2, 1), new Int2D(3, 1), new Int2D(4, 1), new Int2D(2, 2), new Int2D(3, 2), new Int2D(4, 2) }; for (int p = 0; p < keys.Length; ++p) { string k = keys[p]; InfoCreature info = new InfoCreature(ProtoMgr.Instance.GetByKey <ProtoCreature>(k)); info.Skills = new InfoSkill[info.Proto.Skills.Length]; for (int s = 0; s < info.Skills.Length; ++s) { info.Skills[s] = new InfoSkill(ProtoMgr.Instance.GetByID <ProtoSkill>(info.Proto.Skills[s])); } Creature ac = new Creature(); ac.Create(info); m_fc.FGrids[0].AddCreature(ac, pts[p]); } keys = new string[] { "Hadis", "Kerboros", "Aflotiter", "Bosadon", "Giant", "Bosadon", "Bosadon", "Cretos" }; pts = new Int2D[] { new Int2D(0, 0), new Int2D(2, 0), new Int2D(3, 0), new Int2D(0, 1), new Int2D(1, 1), new Int2D(0, 2), new Int2D(1, 2), new Int2D(2, 2) }; for (int p = 0; p < keys.Length; ++p) { string k = keys[p]; InfoCreature info = new InfoCreature(ProtoMgr.Instance.GetByKey <ProtoCreature>(k)); info.Skills = new InfoSkill[info.Proto.Skills.Length]; for (int s = 0; s < info.Skills.Length; ++s) { info.Skills[s] = new InfoSkill(ProtoMgr.Instance.GetByID <ProtoSkill>(info.Proto.Skills[s])); } Creature ac = new Creature(); ac.Create(info); m_fc.FGrids[1].AddCreature(ac, pts[p]); } m_fc.Idle(); }
public void Create(FightCtller ctller) { m_ctller = ctller; gameObject.layer = (int)UnityLayer.UI; for (int i = 0; i < m_fgv.Length; ++i) { m_fgv[i] = Util.NewGameObject("Grid_" + ctller.FGrids[i].Dir.ToString(), gameObject).AddComponent <FightGridView>(); m_fgv[i].Create(this, m_ctller.FGrids[i]); } m_field = ResMgr.Instance.CreateGameObject(string.Format("Field/{0}", "F01"), gameObject); }
public void Create(FightCtller ctl, DirType dir) { m_dir = dir; m_ctller = ctl; m_units = new Unit[UnitCount.Y, UnitCount.X]; for (int y = 0; y < Units.GetLength(0); ++y) { for (int x = 0; x < Units.GetLength(1); ++x) { m_units[y, x] = new Unit(new Int2D(x, y), null); m_units[y, x].Position = CalcUnitPosition(m_units[y, x].Index, dir); } } }
void SetupFightCtller() { //ResMgr.Instance.CreateGameObject("BG/BG01", gameObject); m_fc = new FightCtller(); m_fc.Create(); GameObject ctl = Util.NewGameObject("FCtller", RootSprite); m_fcv = ctl.AddComponent<FightCtllerView>(); m_fcv.Create(m_fc); string[] keys = null; Int2D[] pts = null; keys = new string[] { "M01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01" }; pts = new Int2D[] { new Int2D(0, 0), new Int2D(2, 0), new Int2D(3, 0), new Int2D(4, 0), new Int2D(0, 1), new Int2D(1, 1), new Int2D(2, 1), new Int2D(3, 1), new Int2D(4, 1), new Int2D(0, 2), new Int2D(1, 2), new Int2D(2, 2), new Int2D(3, 2), new Int2D(4, 2)}; for (int p = 0; p < keys.Length; ++ p) { string k = keys[p]; InfoCreature info = new InfoCreature(ProtoMgr.Instance.GetByKey<ProtoCreature>(k)); Creature ac = new Creature(); ac.Create(info); m_fc.FGrids[0].AddCreature(ac, pts[p]); } keys = new string[] { "M01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01", "N01" }; pts = new Int2D[] { new Int2D(0, 0), new Int2D(2, 0), new Int2D(3, 0), new Int2D(4, 0), new Int2D(0, 1), new Int2D(1, 1), new Int2D(2, 1), new Int2D(3, 1), new Int2D(4, 1), new Int2D(0, 2), new Int2D(1, 2), new Int2D(2, 2), new Int2D(3, 2), new Int2D(4, 2) }; for (int p = 0; p < keys.Length; ++p) { string k = keys[p]; InfoCreature info = new InfoCreature(ProtoMgr.Instance.GetByKey<ProtoCreature>(k)); //info.Guns = new InfoGun[info.Proto.Guns.Length]; //for (int i = 0; i < info.Guns.Length; ++i) //{ // info.Guns[i] = new InfoGun(info.Proto.ProtoGuns[i]); //} Creature ac = new Creature(); ac.Create(info); m_fc.FGrids[1].AddCreature(ac, pts[p]); } m_fc.Fight(); }
public void Create(FightCtller ctl, DirType dir) { m_dir = dir; m_ctller = ctl; m_units = new Unit[UnitCount.Y, UnitCount.X]; for (int y = 0; y < Units.GetLength(0); ++y) { for (int x = 0; x < Units.GetLength(1); ++x) { m_units[y, x] = new Unit(new Int2D(x, y), null); m_units[y, x].Position = CalcUnitPosition(m_units[y, x].Index, dir); } } }