/// <summary> /// 游戏结束 /// </summary> /// <param name="room"></param> private void GameOver(FightRoom room) { PlayerDto winPlayer = null; List <PlayerDto> loseList = new List <PlayerDto>(); foreach (var player in room.playerList) { // 胜利的玩家 if (!room.IsGiveUpCard(player.id) && !room.IsLeaveRoom(player.id)) { winPlayer = player; } // 失败的玩家们 else { loseList.Add(player); } } DatabaseManager.UpdateCoin(winPlayer.id, room.stakesSum); gameOverDto.Change(winPlayer, loseList, room.stakesSum); room.Broadcast(OpCode.Fight, FightCode.GameOver_BRO, gameOverDto); //销毁房间 fightCache.DesRoom(room); //清空定时任务 TimerManager.Instance.Clear(); }