public EnemyPlaceHolder() { //Smallest Enemies. enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(6, 4)); enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(10, 4)); enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(11, 11)); //Middle Enemies. enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(5, 5)); enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(9, 5)); enemyPlaces.Add(FieldTileUtility.GetKeyFromCoord(10, 11)); }
public EnemyInfoHolder() { //Smallest Enemies. enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(6, 4), Enemy.EnemyType.Smallest)); enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(10, 4), Enemy.EnemyType.Smallest)); enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(9, 10), Enemy.EnemyType.Smallest)); //Middle Enemies. enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(5, 5), Enemy.EnemyType.Middle)); enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(9, 5), Enemy.EnemyType.Middle)); enemyInfoList.Add(new EnemyInfo(FieldTileUtility.GetKeyFromCoord(8, 10), Enemy.EnemyType.Middle)); }