/** * this is the updated fucntion for the state */ public override void Excute(GameObject CallingObject) { FieldPlayer PlayerScript = CallingObject.GetComponent <FieldPlayer>(); if (PlayerScript.BallInReceivingRange() || !PlayerScript.GetTeam().InControl()) { PlayerScript.ChangeState(CallingObject, ChaseBall.Instance()); return; } Steer2D.Arrive Arr = (Steer2D.Arrive)PlayerScript.GetSteeringController().GetBehaviourByTypeName("Steer2D.Arrive"); if (Arr.AtTarget) { //PlayerScript.ChangeState(CallingObject, Wait.Instance()); //PlayerScript.GetSteeringController().TurnOff(Behaviour.Arrive); // PlayerScript.GetSteeringController().TurnOff(Behaviour.Pursue); PlayerScript.TrackBall(); if (PlayerScript.IsClosestTeamMemberToBall()) { PlayerScript.ChangeState(CallingObject, ChaseBall.Instance()); } } }