コード例 #1
0
    public static ViewCastInfo GetViewCast(Transform transform, float globalAngle, float viewRadius, LayerMask obstacleMask)
    {
        var        dir = FieldOfViewUtility.DirectionFromAngle(transform, globalAngle, true);
        RaycastHit hit;

        if (Physics.Raycast(transform.position, dir, out hit, viewRadius, obstacleMask))
        {
            return(new ViewCastInfo(true, hit.point, hit.distance, globalAngle));
        }
        else
        {
            return(new ViewCastInfo(false, transform.position + dir * viewRadius, viewRadius, globalAngle));
        }
    }
コード例 #2
0
    void OnSceneGUI()
    {
        var fov          = (FieldOfView)target;
        var fovTransform = fov.transform;

        Handles.color = Color.white;
        Handles.DrawWireArc(fovTransform.position, Vector3.up, Vector3.forward, 360, fov.viewRadius);
        var viewAngleA = FieldOfViewUtility.DirectionFromAngle(fovTransform, -fov.viewAngle / 2, false);
        var viewAngleB = FieldOfViewUtility.DirectionFromAngle(fovTransform, fov.viewAngle / 2, false);

        Handles.DrawLine(fovTransform.position, fovTransform.position + viewAngleA * fov.viewRadius);
        Handles.DrawLine(fovTransform.position, fovTransform.position + viewAngleB * fov.viewRadius);

        Handles.color = Color.red;
        foreach (var visibleTarget in fov.visibleTargets)
        {
            Handles.DrawLine(fovTransform.position, visibleTarget.position);
        }
    }