コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        // checks to see if the spawner is enabled.
        if (spawnerEnabled)
        {
            // countdown to spawn another item.
            spawnCountdown -= Time.deltaTime;

            // another itme should be spawned.
            if (spawnCountdown <= 0.0F)
            {
                spawnCountdown = 0.0F;

                // if there are items in the pool, then something can be spawned.
                if (!itemManager.ItemPoolIsEmpty())
                {
                    spawnCountdown = spawnTime;

                    // randomizes the position
                    FieldItem newItem = itemManager.GetItem();
                    newItem.RandomizePosition(spawnAreaMin, spawnAreaMax);
                    newItem.useDespawnTimer = autoItemDespawn;
                }
            }
        }
    }