コード例 #1
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     FieldInspectorHelper.ShowFlexibleVector3Field("Rotation", fl_rotation, skin, true);
     FieldInspectorHelper.EndSection();
 }
コード例 #2
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     FieldInspectorHelper.ShowFlexibleVector3Field("Offset", fl_initAnchorOffset, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #3
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     FieldInspectorHelper.ShowFlexibleFloatField("Lifetime", fl_lifetime, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #4
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     FieldInspectorHelper.ShowFlexibleVector3Field("Velocity", fl_velocity, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #5
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     FieldInspectorHelper.ShowFlexibleFloatField("Speed", fl_homingSpeed, skin);
     FieldInspectorHelper.ShowFlexibleVector3Field("Strength", fl_homingStrengthXYZ, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #6
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     modifierType = (ModifierType)FieldInspectorHelper.ShowEnumField("Modifier Type", modifierType, skin);
     FieldInspectorHelper.ShowFlexibleVector3Field("Offset", fl_anchorOffsetOverLife, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #7
0
 public override void DrawnNodeProperties(GUISkin skin)
 {
     base.DrawnNodeProperties(skin);
     FieldInspectorHelper.StartSection();
     modifierType = (ModifierType)FieldInspectorHelper.ShowEnumField("Modifier Type", modifierType, skin);
     FieldInspectorHelper.ShowFlexibleFloatField("Velocity Scale", fl_velocityScale, skin);
     FieldInspectorHelper.EndSection();
 }
コード例 #8
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();
        lockXYZ = FieldInspectorHelper.ShowBoolField("Lock XYZ", lockXYZ, skin);
        if (!lockXYZ)
        {
            FieldInspectorHelper.ShowFlexibleVector3Field("Size", fl_size3D, skin);
        }
        else
        {
            FieldInspectorHelper.ShowFlexibleFloatField("Size", fl_size, skin);
        }

        FieldInspectorHelper.EndSection();
    }
コード例 #9
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();

        FieldInspectorHelper.ShowFlexibleFloatField("Radius", fl_radius, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Radius Thickness", fl_radiusThickness, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Arc", fl_arc, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Arc Offset", fl_arcOffset, skin);

        locationMode = (SpawnLocationMode)FieldInspectorHelper.ShowEnumField("Mode", locationMode, skin);

        FieldInspectorHelper.EndSection();


        switch (locationMode)
        {
        case SpawnLocationMode.Random:
            break;

        case SpawnLocationMode.LoopByTimeRatio:
            break;

        case SpawnLocationMode.LoopByCount:
        {
            FieldInspectorHelper.ShowTitle("Loop By Count", skin, false);
            FieldInspectorHelper.StartSection();
            bUseSpawnTotalCount = FieldInspectorHelper.ShowBoolField("Spawn Count", bUseSpawnTotalCount, skin);
            if (!bUseSpawnTotalCount)
            {
                unitPerLoop = FieldInspectorHelper.ShowIntField("Unit Per Loop", unitPerLoop, skin);
            }
            bReverseDirection = FieldInspectorHelper.ShowBoolField("Reversed Dir", bReverseDirection, skin);
            FieldInspectorHelper.EndSection();
        }
        break;

        case SpawnLocationMode.LoopByBrust:
        {
        }
        break;

        default:
            break;
        }
    }
コード例 #10
0
ファイル: EM_Cone.cs プロジェクト: ttienqb/SkillModuleEditor
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();
        bReverseEmitBase = FieldInspectorHelper.ShowBoolField("Reverse Base", bReverseEmitBase, skin);
        emitFrom         = (EmitFrom)FieldInspectorHelper.ShowEnumField("Emit From", emitFrom, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Angle", fl_angle, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Radius", fl_radius, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Length", fl_length, skin);
        FieldInspectorHelper.ShowFlexibleVector3Field("Top Offset", fl_topOffset, skin);
        locationMode = (SpawnLocationMode)FieldInspectorHelper.ShowEnumField("Mode", locationMode, skin);

        FieldInspectorHelper.EndSection();


        switch (locationMode)
        {
        case SpawnLocationMode.Random:
            break;

        case SpawnLocationMode.LoopByTimeRatio:
            break;

        case SpawnLocationMode.LoopByCount:
        {
            FieldInspectorHelper.ShowTitle("Loop By Count", skin, false);
            FieldInspectorHelper.StartSection();
            bUseSpawnTotalCount = FieldInspectorHelper.ShowBoolField("Spawn Count", bUseSpawnTotalCount, skin);
            if (!bUseSpawnTotalCount)
            {
                unitPerLoop = FieldInspectorHelper.ShowIntField("Unit Per Loop", unitPerLoop, skin);
            }
            FieldInspectorHelper.EndSection();
        }
        break;

        case SpawnLocationMode.LoopByBrust:
        {
        }
        break;

        default:
            break;
        }
    }
コード例 #11
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);

        FieldInspectorHelper.StartSection();
        collisionMask = FieldInspectorHelper.ShowMaskField("Collide Layer", collisionMask, skin);
        FieldInspectorHelper.ShowFlexibleFloatField("Col. Time Gap", fl_collisionGap, skin);
        killOnCollision = FieldInspectorHelper.ShowBoolField("Destroy On Hit", killOnCollision, skin);
        FieldInspectorHelper.EndSection();

        FieldInspectorHelper.ShowTitle("Spawn GameObject On Collision", skin, true);
        FieldInspectorHelper.StartSection();
        int spawnGameObjectListCount = FieldInspectorHelper.ShowIntField("Spawn Count", spawnGameObjectList.Count, skin);

        if (spawnGameObjectList.Count != spawnGameObjectListCount)
        {
            spawnGameObjectList.Resize <SpawnGameObjectTrigger>(spawnGameObjectListCount);
        }
        for (int i = 0; i < spawnGameObjectList.Count; i++)
        {
            var spawnTrigger = spawnGameObjectList[i];
            if (spawnTrigger == null)
            {
                spawnTrigger           = new SpawnGameObjectTrigger();
                spawnGameObjectList[i] = spawnTrigger;
            }

            spawnTrigger.bShow = FieldInspectorHelper.ShowExpandField(string.Format("Index {0}", i + 1), spawnTrigger.bShow, skin);
            if (spawnTrigger.bShow)
            {
                FieldInspectorHelper.StartSubSection();
                spawnTrigger.template    = FieldInspectorHelper.ShowObjectField <GameObject>("Template", spawnTrigger.template, skin);
                spawnTrigger.count       = FieldInspectorHelper.ShowIntField("Quanity", spawnTrigger.count, skin);
                spawnTrigger.useLocation = FieldInspectorHelper.ShowBoolField("Copy Location", spawnTrigger.useLocation, skin);
                spawnTrigger.useRotation = FieldInspectorHelper.ShowBoolField("Copy Rotation", spawnTrigger.useRotation, skin);
                spawnTrigger.parentTo    = (ParentTo)FieldInspectorHelper.ShowEnumField("Parent To", spawnTrigger.parentTo, skin);
                FieldInspectorHelper.EndSubSection();
            }
        }
        FieldInspectorHelper.EndSection();
    }
コード例 #12
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();
        FieldInspectorHelper.ShowFlexibleFloatField("Unit/s", fl_rateOverTime, skin);
        FieldInspectorHelper.EndSection();

        FieldInspectorHelper.ShowTitle("Brust", skin, true);
        FieldInspectorHelper.StartSection();
        FieldInspectorHelper.StartRow(0);
        FieldInspectorHelper.ShowText("Time", skin, minWidth);
        FieldInspectorHelper.ShowText("Count", skin, minWidth);
        FieldInspectorHelper.ShowText("Cycle", skin, minWidth);
        FieldInspectorHelper.ShowText("Interval", skin, minWidth);
        FieldInspectorHelper.ShowAddSubButton(true, false, skin, () =>
        {
            brustList.Insert(0, new BrustData());
        }, null);
        FieldInspectorHelper.EndRow(0);
        for (int i = 0; i < brustList.Count; i++)
        {
            var brust = brustList[i];

            FieldInspectorHelper.StartRow(0);
            brust.time     = FieldInspectorHelper.ShowFloatField(brust.time, skin, minWidth);
            brust.count    = FieldInspectorHelper.ShowIntField(brust.count, skin, minWidth);
            brust.cycle    = FieldInspectorHelper.ShowIntField(brust.cycle, skin, minWidth);
            brust.interval = FieldInspectorHelper.ShowFloatField(brust.interval, skin, minWidth);
            FieldInspectorHelper.ShowAddSubButton(true, true, skin, () =>
            {
                brustList.Insert(i + 1, brust.Clone());
            }, () =>
            {
                brustList.RemoveAt(i);
            });
            FieldInspectorHelper.EndRow(0);
        }
        //BrustCount = FieldInspectorHelper.ShowIntField("Count", BrustCount, skin);

        FieldInspectorHelper.EndSection();
    }
コード例 #13
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();
        bSeperateXYZ = FieldInspectorHelper.ShowBoolField("Seperate XYZ", bSeperateXYZ, skin);
        if (!bSeperateXYZ)
        {
            FieldInspectorHelper.ShowFlexibleFloatField("Noise Speed", fl_noiseSpeed, skin);
            FieldInspectorHelper.ShowFlexibleFloatField("Noise Strength", fl_noiseStrength, skin);
        }
        else
        {
            FieldInspectorHelper.ShowFlexibleVector3Field("Speed", fl_noiseSpeedXYZ, skin);
            FieldInspectorHelper.ShowFlexibleVector3Field("Strength", fl_noiseStrengthXYZ, skin);
        }
        FieldInspectorHelper.EndSection();

        FieldInspectorHelper.ShowTitle("World Position Influence", skin, true);
        FieldInspectorHelper.StartSection();
        worldPositionInfluence = FieldInspectorHelper.ShowVector3Field("Strength", worldPositionInfluence, skin);
        FieldInspectorHelper.EndSection();
    }
コード例 #14
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);

        FieldInspectorHelper.StartSection();

        int spawnGameObjectListCount = FieldInspectorHelper.ShowIntField("Spawn Count", spawnGameObjectList.Count, skin);

        if (spawnGameObjectList.Count != spawnGameObjectListCount)
        {
            spawnGameObjectList.Resize <SpawnGameObjectTrigger>(spawnGameObjectListCount);
        }

        for (int i = 0; i < spawnGameObjectList.Count; i++)
        {
            var spawnTrigger = spawnGameObjectList[i];
            if (spawnTrigger == null)
            {
                spawnTrigger           = new SpawnGameObjectTrigger();
                spawnGameObjectList[i] = spawnTrigger;
            }

            spawnTrigger.bShow = FieldInspectorHelper.ShowExpandField(string.Format("Index {0}", i + 1), spawnTrigger.bShow, skin);
            if (spawnTrigger.bShow)
            {
                FieldInspectorHelper.StartSubSection();
                spawnTrigger.template    = FieldInspectorHelper.ShowObjectField <GameObject>("Template", spawnTrigger.template, skin);
                spawnTrigger.count       = FieldInspectorHelper.ShowIntField("Quanity", spawnTrigger.count, skin);
                spawnTrigger.useLocation = FieldInspectorHelper.ShowBoolField("Copy Location", spawnTrigger.useLocation, skin);
                spawnTrigger.useRotation = FieldInspectorHelper.ShowBoolField("Copy Rotation", spawnTrigger.useRotation, skin);
                spawnTrigger.parentTo    = (ParentTo)FieldInspectorHelper.ShowEnumField("Parent To", spawnTrigger.parentTo, skin);
                FieldInspectorHelper.EndSubSection();
            }
        }
        FieldInspectorHelper.EndSection();
    }
コード例 #15
0
    public override void DrawnNodeProperties(GUISkin skin)
    {
        base.DrawnNodeProperties(skin);
        FieldInspectorHelper.StartSection();

        targetSource = (TargetSource)FieldInspectorHelper.ShowEnumField("Target Source", targetSource, skin);


        FieldInspectorHelper.EndSection();

        switch (targetSource)
        {
        case TargetSource.SkillControl:
            break;

        case TargetSource.MouseToWorld:
        {
            FieldInspectorHelper.ShowTitle("Mouse To World", skin, false);
            FieldInspectorHelper.StartSection();
            mouseLayerMask = FieldInspectorHelper.ShowMaskField("Layer Mask", mouseLayerMask, skin);
            CameraType oldCamType = cameraType;
            cameraType = (CameraType)FieldInspectorHelper.ShowEnumField("Camera Type", cameraType, skin);
            switch (cameraType)
            {
            case CameraType.ByTag:
                cameraTag      = FieldInspectorHelper.ShowTextField("Camera Tag", cameraTag, skin);
                customMouseCam = null;
                break;

            case CameraType.ByName:
                cameraName     = FieldInspectorHelper.ShowTextField("Camera Name", cameraName, skin);
                customMouseCam = null;
                break;

            default:
                break;
            }
            FieldInspectorHelper.EndSection();
        }
        break;

        default:
            break;
        }
        switch (targetSource)
        {
            //case SpawnLocationMode.Random:
            //    break;
            //case SpawnLocationMode.LoopByTimeRatio:
            //    break;
            //case SpawnLocationMode.LoopByCount:
            //    {
            //        FieldInspectorHelper.ShowTitle("Loop By Count", skin, false);
            //        FieldInspectorHelper.StartSection();
            //        bUseSpawnTotalCount = FieldInspectorHelper.ShowBoolField("Spawn Count", bUseSpawnTotalCount, skin);
            //        if (!bUseSpawnTotalCount)
            //            unitPerLoop = FieldInspectorHelper.ShowIntField("Unit Per Loop", unitPerLoop, skin);
            //        FieldInspectorHelper.EndSection();
            //    }
            //    break;
            //case SpawnLocationMode.LoopByBrust:
            //    {

            //    }
            //    break;
            //default:
            //    break;
        }
    }