public Filter(bool exclude, FieldIndex fieldIndex, TimeOfDay value, FilterTest test) { Exclude_ = exclude; FieldIndex_ = fieldIndex; Value_ = value.DayMinutes; Test_ = test; }
public Filter(bool exclude, FieldIndex fieldIndex, TimeLength value, FilterTest test) { Exclude_ = exclude; FieldIndex_ = fieldIndex; Value_ = value.TotalMinutes; Test_ = test; }
public Turn(FieldIndex ind) { orders = new List<Order>(); valid = false; Order o = Order.Create(ind); Add(o); }
/// <summary> /// 添加字段 /// </summary> /// <param name="field">字段信息</param> public void Push(FieldIndex field) { push(field.AnonymousName); bool isCustom = false; MethodInfo method = SerializeMethodCache.GetMemberMethodInfo(field.Member.FieldType, ref isCustom); if (isCustom) { if (isValueType) { generator.Emit(OpCodes.Ldarga_S, 1); } else { generator.Emit(OpCodes.Ldarg_1); } generator.Emit(OpCodes.Ldflda, field.Member); generator.Emit(OpCodes.Ldarg_0); } else { generator.Emit(OpCodes.Ldarg_0); if (isValueType) { generator.Emit(OpCodes.Ldarga_S, 1); } else { generator.Emit(OpCodes.Ldarg_1); } generator.Emit(OpCodes.Ldfld, field.Member); } generator.call(method); }
private static SetFuncFlag GetFlag(FieldIndex field) { SetFuncFlag setString = SetFuncFlag.SetInt32; int num = (int)field; if (num < 300) { return(SetFuncFlag.SetInt32); } if (num < 800) { return(SetFuncFlag.SetFloat); } if (num < 0x3e8) { return(SetFuncFlag.SetDouble); } if (num < 0x4b0) { return(SetFuncFlag.SetInt64); } if (num < 0x2328) { setString = SetFuncFlag.SetString; } return(setString); }
public Filter(Filter other) { this.Exclude_ = other.Exclude_; this.FieldIndex_ = other.FieldIndex_; this.Value_ = other.Value_; this.Test_ = other.Test_; }
public Filter(bool exclude, FieldIndex fieldIndex, int value, FilterTest test) { Exclude_ = exclude; FieldIndex_ = fieldIndex; Value_ = value; Test_ = test; }
public async Task AddTermsWithMultipleCommits_AllShouldBeFound() { _fix = new FieldIndex(RootIndexDir, "text"); await _fix.AddTerm("term of document 1", 1); await _fix.AddTerm("another term of document 1", 1); await _fix.Commit(); await _fix.AddTerm("term of document 2", 2); await _fix.AddTerm("another term of document 2", 2); await _fix.Commit(); _fix.Search("term of document 1") .Should().BeEquivalentTo(new[] { 1 }); _fix.Search("another term of document 1") .Should().BeEquivalentTo(new[] { 1 }); _fix.Search("term of document 2") .Should().BeEquivalentTo(new[] { 2 }); _fix.Search("another term of document 2") .Should().BeEquivalentTo(new[] { 2 }); }
/// <summary> /// 添加字段 /// </summary> /// <param name="field">字段信息</param> public void Push(FieldIndex field) { isName(); bool isCustom = false; MethodInfo method = ParseMethodCache.GetMemberMethodInfo(field.Member.FieldType, ref isCustom); if (isCustom) { generator.Emit(OpCodes.Ldarg_1); if (!isValueType) { generator.Emit(OpCodes.Ldind_Ref); } generator.Emit(OpCodes.Ldflda, field.Member); generator.Emit(OpCodes.Ldarg_0); } else { generator.Emit(OpCodes.Ldarg_0); generator.Emit(OpCodes.Ldarg_1); if (!isValueType) { generator.Emit(OpCodes.Ldind_Ref); } generator.Emit(OpCodes.Ldflda, field.Member); } generator.call(method); nextIndex(); if (isMemberMap) { generator.memberMapSetMember(OpCodes.Ldarg_3, field.MemberIndex); } }
protected override void DoRun(Field field) { string value = field.Value; DataType dt = field.Definition.Type; if (dt.GetType() != typeof(DateDataType)) { return; } DateDataType dataType = (DateDataType)dt; if (dataType.IsValid(value)) { return; } // value is illegal date value FieldIndex fieldIndeks = field.Definition.GetIndex(); if (!_nonDateValues.ContainsKey(fieldIndeks)) { _nonDateValues.Add(fieldIndeks, new HashSet <string>()); } _nonDateValues[fieldIndeks].Add(value); }
public void Insert(RegisterInfo registerInfo) { Storage storage = DaoHelper.Instance.DbStorage; ClothRoot root = (ClothRoot)storage.Root; FieldIndex registerInfoOidIndex = root.RegisterInfoOidIndex; if (registerInfo == null || registerInfoOidIndex.Contains(registerInfo)) { return; } storage.BeginThreadTransaction(TransactionMode.Exclusive); try { // this method called for generate the Oid, or the key of RegisterInfoOidIndex will always be 0. storage.MakePersistent(registerInfo); registerInfoOidIndex.Set(registerInfo); root.RegisterInfoNameIndex.Set(registerInfo); storage.EndThreadTransaction(); } catch (Exception) { // do some log storage.RollbackThreadTransaction(); } }
protected override void DoRun(Field field) { string value = field.Value; FieldIndex fieldIndex = field.Definition.GetIndex(); if (!_valuesPerField.ContainsKey(fieldIndex)) { _valuesPerField.Add(fieldIndex, new HashSet <string>()); } HashSet <string> fieldValues = _valuesPerField[fieldIndex]; // If null, the testresult for this value has already been created if (fieldValues == null) { return; } // If field already contains the value, it is not unique if (fieldValues.Contains(value)) { _testResults.Add(new TestResult(ResultType.Error, AddmlLocation.FromFieldIndex(fieldIndex), string.Format(Messages.ControlUniquenessMessage2))); // Set to null so we do not collect more values for this field _valuesPerField[fieldIndex] = null; } else { fieldValues.Add(value); } }
public Index foreignIndex; // index on MyPersistentClass which key is not part of this class #endif // Persistent capable class should not use default constructor for initialization, since // this constructor is called by Perst each time the object is loaded from the database. // So persistent capable class should have not constructor at all (in this case // it will be automatically generated by compiler), either define constructor with non-empty // parameter list for object initialization (the most natural way is to pass Storage reference // to this constructor, since Storage in any case is neede to created instances of Perst // collections) and define empty default constructor (in case of using Sun JVM, definition of // empty constructor is not necessary since Perst is able to instantiate persistent object // without using default constructor using non-standard Sun's API). public MyRootClass(Storage db) : base(db) { #if USE_GENERICS intKeyIndex = db.CreateFieldIndex <int, MyPersistentClass>( "intKey", // name of indexed field true); // unique index strKeyIndex = db.CreateFieldIndex <string, MyPersistentClass>( "StrKey", // name of indexed property false); // index allows duplicates (is not unique) foreignIndex = db.CreateIndex <int, MyPersistentClass>( false); // index allows duplicates (is not unique) #else intKeyIndex = db.CreateFieldIndex( typeof(MyPersistentClass), // class for which index is defined "intKey", // name of indexed field true); // unique index strKeyIndex = db.CreateFieldIndex( typeof(MyPersistentClass), // class for which index is defined "StrKey", // name of indexed property false); // index allows duplicates (is not unique) foreignIndex = db.CreateIndex( typeof(int), // key type false); // index allows duplicates (is not unique) #endif }
public Filter(bool exclude, FieldIndex fieldIndex, TimeLength value, FilterTest test) { Exclude = exclude; FieldIndex = fieldIndex; ValueAsInt = value.TotalMinutes; Test = test; }
public void Import(SearchExport searchExport) { _fieldIndex = searchExport.FieldIndex; _documentNumberOfTerms = searchExport.DocumentNumberOfTerms; NumberOfDocuments = searchExport.NumberOfDocuments; NumberOfTerms = searchExport.NumberOfTerms; }
protected override void DoRun(Field field) { string value = field.Value; List <AddmlCode> codes = field.Definition.Codes; if (codes == null) { return; } foreach (AddmlCode addmlCode in codes) { if (addmlCode.GetCodeValue() == value) { return; } } // value is not in code list FieldIndex fieldIndeks = field.Definition.GetIndex(); if (!_valuesNotInCodeList.ContainsKey(fieldIndeks)) { _valuesNotInCodeList.Add(fieldIndeks, new HashSet <string>()); } _valuesNotInCodeList[fieldIndeks].Add(value); }
public Filter(bool exclude, FieldIndex fieldIndex, TimeOfDay value, FilterTest test) { Exclude = exclude; FieldIndex = fieldIndex; ValueAsInt = value.DayMinutes; Test = test; }
public Filter(bool exclude, FieldIndex fieldIndex, int value, FilterTest test) { Exclude = exclude; FieldIndex = fieldIndex; ValueAsInt = value; Test = test; }
public void UpdateNoneIndex(RegisterInfo registerInfo) { Storage storage = DaoHelper.Instance.DbStorage; ClothRoot root = (ClothRoot)storage.Root; FieldIndex registerInfoOidIndex = root.RegisterInfoOidIndex; if (null == registerInfo || !registerInfoOidIndex.Contains(registerInfo)) { return; } storage.BeginThreadTransaction(TransactionMode.Exclusive); try { registerInfo.Modify(); storage.EndThreadTransaction(); } catch (Exception) { // do some log storage.RollbackThreadTransaction(); } }
protected override void DoRun(Field field) { string value = field.Value; int? maxLength = field.Definition.MaxLength; if (!maxLength.HasValue) { return; } if (value.Length <= maxLength) { return; } // value is longer than max length FieldIndex fieldIndeks = field.Definition.GetIndex(); if (!_valuesLongerThanMaxLength.ContainsKey(fieldIndeks)) { _valuesLongerThanMaxLength.Add(fieldIndeks, new HashSet <string>()); } _valuesLongerThanMaxLength[fieldIndeks].Add(value); }
protected override void DoEndOfFile() { foreach (KeyValuePair <FieldIndex, HashSet <string> > entry in _incorrectDataFormat) { FieldIndex fieldIndex = entry.Key; HashSet <string> incorrectDataFormat = entry.Value; string errorsToShow = string.Join(", ", incorrectDataFormat .Take(NumberOfShownErrors) .Select(s => "'" + s + "'") .ToList() ); string message = string.Format(Messages.ControlDataFormatMessage, errorsToShow); if (incorrectDataFormat.Count > NumberOfShownErrors) { int remainingErrors = incorrectDataFormat.Count - NumberOfShownErrors; message += string.Format(Messages.ControlDataFormatMessageExtension, remainingErrors); } _testResults.Add(new TestResult(ResultType.Error, AddmlLocation.FromFieldIndex(fieldIndex), message)); } _incorrectDataFormat.Clear(); }
public static Order Create(FieldIndex ind, SkillType skill, bool endTurn) { Order ret = new Order(); ret.endTurn = endTurn; ret.skill = skill; ret.position = ind; return ret; }
public async Task CommitEmptyIndex_ShouldNotThrowError() { _fix = new FieldIndex(RootIndexDir, "text"); await _fix.Commit(); _fix.Search("any text").Should().BeEmpty(); }
public Filter() { // defaults Exclude_ = true; FieldIndex_ = Solver.FieldIndex.Days; Test_ = FilterTest.GreaterThan; Value_ = 5; }
private Field<GridUnit> playFieldTransforms = new Field<GridUnit>(); //this is the actual playfield as it appears to the players. #endregion Fields #region Methods public static Vector3 BoardToWorldPoint(FieldIndex ind) { // returns the point in the middle of the route for the given index float x_new = 10f*(ind.x-4); float z_new = 10f*(ind.y-4); float y_new = 1; return new Vector3(x_new, y_new, z_new); }
public void FlashBoard(FieldIndex ind) { if(graphicalEffects == null){ Debug.LogError("no graphical effects factory found"); return; } graphicalEffects.FlashBoard(ind); }
/*public static string[] Names = new string[] { * "Time at Uni", "Time in Classes", "Time in Breaks", "Days", * "Shortest Day", "Longest Day", "Avg. Day Length", * "Shortest Break", "Longest Break", "Average Break", "Number of Breaks", * "Shortest Block", "Longest Block", "Average Block", "Number of Blocks", * "Earliest Start", "Latest Start", "Average Start", * "Earliest Finish", "Latest Finish", "Average Finish" };*/ #region Constructors public Field(string name, FieldIndex index, FieldType type) { Name = name; Index = index; Type = type; DefaultPreference = Preference.None; Progression = FieldProgression.Unknown; }
public Field(string name, FieldIndex index, FieldType type) { Name_ = name; Index_ = index; Type_ = type; DefaultPreference_ = Preference.None; Progression_ = FieldProgression.Unknown; }
public Field(string name, FieldIndex index, FieldType type, Preference preference) { Name_ = name; Index_ = index; Type_ = type; DefaultPreference_ = preference; Progression_ = FieldProgression.Unknown; }
public Field(string name, FieldIndex index, FieldType type, FieldProgression progression) { Name_ = name; Index_ = index; Type_ = type; DefaultPreference_ = Preference.None; Progression_ = progression; }
public Field(string name, FieldIndex index, FieldType type, Preference preference, FieldProgression progression) { Name = name; Index = index; Type = type; DefaultPreference = preference; Progression = progression; }
/// <summary> /// 添加字段 /// </summary> /// <param name="field">字段信息</param> public void PushMemberMap(FieldIndex field) { Label isMember = generator.DefineLabel(); generator.memberMapIsMember(OpCodes.Ldarg_2, field.MemberIndex); generator.Emit(OpCodes.Brfalse_S, isMember); Push(field); generator.MarkLabel(isMember); }
public static void FindEmpTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList) { //Debug.Log("Finding 2nd piece forward on "+tmp.ToString()); Tower newTower = new Tower(); FieldIndex tmp = ind.Up(direction); newTower.Add(ind); newTower.Add(tmp); newTower.type = TowerType.silence; ind = tmp; FieldIndex right = ind.Right(direction); FieldIndex left = ind.Left(direction); bool left_tower = left.index != -1 && taken[left] == true; bool right_tower = right.index != -1 && taken[right] == true; if(left_tower && right_tower){ // Debug.Log("Finding 3rd piece forward on "+tmp.ToString()); Tower rightTower = newTower.Copy(); newTower.Add(left); //Debug.Log(newTower.ToString()); rightTower.Add(right); //Debug.Log(rightTower.ToString()); tmp = left.Up(direction); FieldIndex tmpRight = right.Up(direction); if(tmp.index != -1 && taken[tmp]==true){ newTower.Add(tmp); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } if(tmpRight.index != -1 && taken[tmpRight]==true){ rightTower.Add(tmpRight); // Debug.Log(newTower.ToString()); buildList.Add(rightTower); } } else if(left_tower){ newTower.Add(left); tmp = left.Up(direction); if(tmp.index != -1 && taken[tmp]==true){ newTower.Add(tmp); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } } else if(right_tower){ newTower.Add(right); tmp = right.Up(direction); if(tmp.index != -1 && taken[tmp]==true){ newTower.Add(tmp); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } } }
internal Project(Storage storage) : base(storage) { this.index = storage.CreateFullTextIndex(); #if USE_GENERICS this.sources = storage.CreateFieldIndex <string, SourceFile>("path", true); #else this.sources = storage.CreateFieldIndex(typeof(SourceFile), "path", true); #endif }
public void SetFlashLayer(FieldIndex index, bool active) { //changes the layer of the piece, so that that piece is hit by the flashing directional light (Tutorial-function) if(active){ playFieldTransforms[index].gameObject.layer = 10; }else{ playFieldTransforms[index].gameObject.layer = 0; } }
public IXDescriptorProperty(string name, string value, byte[] binaryValue, FieldFlags flags, FieldStore store, FieldIndex index) { this.Name = name; this.StringValue = (binaryValue == null) ? value : null; this.BinaryValue = (binaryValue == null) ? null : binaryValue; this.Flags = flags; this.Store = store; this.Index = index; }
private static void AppendField(double value, FieldIndex fieldIndex, ref int lastIndex, StringBuilder s) { if (value != 0) { s.Append(',', (int)fieldIndex - lastIndex); lastIndex = (int)fieldIndex; s.Append(value.ToString(System.Windows.Markup.TypeConverterHelper.InvariantEnglishUS)); } }
//****STATIC FIND-TOWER-FUNCTIONS**** public static Field<bool> FindAllClusterRecurse(FieldIndex ind, Field<bool> taken) { taken[ind] = true; foreach( FieldIndex i in ind.GetNeighbours() ){ if( Control.cState.field[i] == Control.cState.field[ind] && taken[i] == false){ taken = FindAllClusterRecurse(i, taken); } } return taken; }
protected void AddField(string name, string value, FieldStore store, FieldIndex index, float? boost = null) { if(string.IsNullOrEmpty(value)) { return; } Field.Store fieldStore = GetFromStoreEnum(store); Field.Index fieldIndex = GetFromIndexEnum(index); var field = new Field(name, value, fieldStore, fieldIndex); if (boost != null) { field.Boost = (float)boost; } _document.Add(field); }
private IEnumerator DoFlashBoard(FieldIndex index) { grid.SetFlashLayer(index,true); yield return new WaitForSeconds(1f); grid.SetFlashLayer(index,false); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,true); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,false); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,true); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,false); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,true); yield return new WaitForSeconds(0.5f); grid.SetFlashLayer(index,false); }
private void PlaceTransform(Route type, FieldIndex pos) { Transform theTransform = null; switch (type){ case Route.empty: theTransform = emptyPiece; break; case Route.red: theTransform = redPiece; break; case Route.blue: theTransform = bluePiece; break; case Route.redBuilt: theTransform = redTowerPiece; break; case Route.blueBuilt: theTransform = blueTowerPiece; break; case Route.destroyed: theTransform = destroyedPiece; break; case Route.outOfBounds: theTransform = outOfBoundsPiece; break; } Transform foo; foo= (Transform)Instantiate(theTransform,BoardToWorldPoint(pos),Quaternion.identity); GridUnit tmp = foo.GetComponent<GridUnit>(); if( tmp != null){ tmp.type = type; playFieldTransforms[pos] = tmp; tmp.index = pos; }else{ Debug.LogError("Component GridUnit not found on Piece-transform"); } }
private int GetInteger(string[] fields, FieldIndex fieldIndex) { string field = GetString(fields, fieldIndex); int value; if (!int.TryParse(field, out value)) { value = 0; AddToolNotification( "InvalidInteger", NotificationLevel.Error, ConverterResources.SemmleInvalidInteger, field, fieldIndex); } return value; }
public static void FindShootTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList) { //Debug.Log("Finding 2nd piece forward on "+tmp.ToString()); Tower newTower = new Tower(); FieldIndex tmp = ind.Up(direction); newTower.Add(ind); newTower.Add(tmp); newTower.type = TowerType.shoot; ind = tmp; FieldIndex left = ind.Left(direction); FieldIndex right = ind.Right(direction); bool left_tower = left.index != -1 && taken[left] == true; bool right_tower = right.index != -1 && taken[right] == true; if(left_tower && right_tower){ //Shoot tower found. newTower.Add(left); newTower.Add(right); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } }
public static void FindSquareTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList) { Tower newTower = new Tower(); newTower.type = TowerType.skillCap; //Debug.Log("Found 2nd piece forward on "+ind.ToString()); newTower.Add(ind); FieldIndex tmp = ind.Up(direction); newTower.Add(tmp); ind = tmp.Right(direction); //Debug.Log("Looking for 3rd piece forward on "+tmp.ToString()); if(ind.index != -1 && taken[ind]==true){ newTower.Add(ind); ind = ind.Down(direction); //Debug.Log("Looking for 4th piece right on "+tmp.ToString()); if(ind.index != -1 && taken[ind]==true){ newTower.Add(ind); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } } }
private Field.Index GetFromIndexEnum(FieldIndex index) { if(index==FieldIndex.Analyzed) { return Field.Index.ANALYZED; } if(index==FieldIndex.IndexOnly) { return Field.Index.NOT_ANALYZED; } return Field.Index.NO; }
public void Add(FieldIndex ind) { //Debug.Log("calling Tower.Add"); if(list.Count == 0){ list.Add(ind); //Debug.Log("Tower: Adding "+ind.ToString()+" on pos 0"); }else{ for( int i = 0; i < list.Count; i++){ if( list[i].index > ind.index){ list.Insert(i,ind); //Debug.Log("Tower: Adding "+ind.ToString()+" on pos "+i); return; } } //if all the elements in the list is smaller than the new element list.Insert(list.Count,ind); //Debug.Log("Tower: Adding "+ind.ToString()+" on pos "+list.Count); } }
public static List<Tower> FindTower( Field<bool> taken) { List<Tower> buildList = new List<Tower>(); for( int i = 0; i < Stats.fieldSize*Stats.fieldSize; i++){ if( taken[i] == true ){ //Debug.Log("starting from "+new FieldIndex(i).ToString()); for( int j = 0; j<8; j++){ //all directions FieldIndex ind = new FieldIndex(i); FieldIndex tmp = ind.Up(j); if(tmp.index != -1 && taken[tmp]==true){ //If true; there might be towers. //checks with Stats if the towers has been disabled: if((j%2==1 && Stats.skillEnabled.diagBuild ) || (j%2==0 && Stats.skillEnabled.build)){ // build FindBuildTower(j, ind, taken, ref buildList); }if((j%2==1 && Stats.skillEnabled.diagShoot) || ( j%2==0 && Stats.skillEnabled.shoot)){ // shoot FindShootTower(j, ind, taken, ref buildList); }if(j<4){ if((j%2==1 && Stats.skillEnabled.diagSilence) || ( j%2==0 && Stats.skillEnabled.silence)){ // silence FindEmpTower(j, ind, taken, ref buildList); } if((j%2==1 && Stats.skillEnabled.diagFive) || ( j%2==0 && Stats.skillEnabled.five)){ FindFiveTower(j, ind, taken, ref buildList); } } if(j>5 && ((j%2==1 && Stats.skillEnabled.diagSkillCap) || (j%2==0 && Stats.skillEnabled.skillCap))){ // square FindSquareTower(j, ind, taken, ref buildList); } } } } } return buildList; }
//Move to Skill-class? private bool Shoot(FieldIndex index) { //select an enemy piece to destroy it if (cState.field[index] == Field<int>.GetPlayerColor( (cState.activePlayer+1)%2 ) || cState.field[index] == Field<int>.GetPlayerColor(cState.activePlayer) ){ cState.field[index] = Route.destroyed; cState.player[cState.activePlayer].playerSkill.shoot--; Skill.skillsUsed.shoot++; Skill.skillInUse = 0; BroadcastMessage("UpdateField"); sound.PlayEffect(SoundType.shoot); return true; }else{ Console.PrintToConsole("Can only shoot active enemy pieces",Console.MessageType.ERROR); Debug.Log("invalid move"); sound.PlayEffect(SoundType.error); return false; //write this out somehow } }
//Move to Skill-class? private bool PlacePiece(FieldIndex index) { //placing piece in a normal turn if (playerDone == false && cState.field[index] == Route.empty){ // Debug.Log("Index: " + index); if(cState.activePlayer == 0){ cState.field[index] = Route.red; }else{ cState.field[index] = Route.blue; } if(CheckCluster(index)){ cState.IncPieceCount(); playerDone = true; sound.PlayEffect (SoundType.onClick); }else{ //the move is illegal due to silence sound.PlayEffect (SoundType.error); cState.field[index] = Route.empty; Console.PrintToConsole("You are silenced; You can't build towers",Console.MessageType.ERROR); return false; } return true; }else{ if(playerDone){ Console.PrintToConsole("Can only place one piece each turn",Console.MessageType.ERROR); }else{ Console.PrintToConsole("Cannot place there",Console.MessageType.ERROR); } sound.PlayEffect(SoundType.error); // **DEBUG** write this out somehow return false; } }
public static Order Create(FieldIndex ind) { return Create(ind,SkillType.place,true); }
public Criteria(FieldIndex fieldIndex) { FieldIndex_ = fieldIndex; Preference_ = Fields[(int)FieldIndex_].DefaultPreference; }
public static void FindFiveTower(int direction, FieldIndex ind, Field<bool> taken, ref List<Tower> buildList) { Tower newTower = new Tower(); FieldIndex tmp = ind.Up(direction); newTower.Add(ind); newTower.Add(tmp); newTower.type = TowerType.five; ind = tmp; tmp = ind.Up(direction); if(tmp.index != -1 && taken[tmp] == true){ newTower.Add(tmp); ind = tmp; tmp = ind.Up(direction); if(tmp.index != -1 && taken[tmp] == true){ newTower.Add(tmp); ind = tmp; tmp = ind.Up(direction); if(tmp.index != -1 && taken[tmp] == true){ newTower.Add(tmp); // Debug.Log(newTower.ToString()); buildList.Add(newTower); } } } }
public bool UserFieldSelect(FieldIndex index) { // Called when the user clicks on the field // Returns true if a the click resulted in the execution of a (valid) move bool validmove = false; if(Stats.playerController[cState.activePlayer] == Stats.PlayerController.localPlayer){ Order o = new Order(); o.endTurn = false; switch(Skill.skillInUse){ case 0: o.skill = SkillType.place; o.position = index; break; case 1: o.skill = SkillType.shoot; o.position = index; break; case 2: o.skill = SkillType.build; o.position = index; break; case 3: o.skill = SkillType.silence; break; } validmove = ExecuteOrder(o); if(cState.victory != VictoryType.noVictory) Victory(); } return validmove; }
private static string GetString(string[] fields, FieldIndex fieldIndex) { return fields[(int)fieldIndex]; }
public Root(Storage db) : base(db) { dates = db.CreateFieldIndex<DateTime, Record>("date", false); services = db.CreateFieldIndex<String, Record>("service", false); ids = db.CreateFieldIndex<String, Record>("id", false); }
public Criteria(FieldIndex fieldIndex, Preference preference) { FieldIndex_ = fieldIndex; Preference_ = preference; }