public void Awake() { if (GameManager.Instance == null) { GameManager.Instance = this; this.firstPlayerMarker = Field.StateOfField.CROSS; this.secondPlayerMarker = Field.StateOfField.CIRCLE; this.currentTurn = turn.firstPlayerTurn; } else { Destroy(this); } }
public void Awake() { //Checking if is only one instance of class if (GameManager.Instance == null) { GameManager.Instance = this; //setting up default parametrs this.firstPlayerMarker = Field.StateOfField.CROSS; this.secondPlayerMarker = Field.StateOfField.CIRCLE; this.currentTurn = turn.firstPlayerTurn; this.crossCurrentTurnRepresentation.enabled = true; this.circleCurrentTurnRepresentation.enabled = false; } else { Destroy(this); } }