public IEnumerator MoveDoble(GameObject nextTile, int a) { if (classMatch.PlayerInTurn == MatchDates.Instance.myPos + 1) { FichaVariosJugadoresOnline tile = nextTile.GetComponent <FichaVariosJugadoresOnline>(); classMetodosOthers.PV.RPC("RPC_MoveDoble", RpcTarget.Others, tile.pointUp, tile.pointDown, pointUp, pointDown, a, colliderWall1, colliderWall2); tile.inverse = !tile.inverse; if (a == 180) { a = 0; } if (a == 0) { a = 180; } if (classMatch.tileLeft == nextTile && colliderWall1 || classMatch.tileRight == nextTile && colliderWall1) { pos = new Vector3(transform.position.x, transform.position.y, transform.position.z - 1.9f); } if (classMatch.tileLeft == nextTile && colliderWall2 || classMatch.tileRight == nextTile && colliderWall2) { pos = new Vector3(transform.position.x, transform.position.y, transform.position.z + 1.9f); } var angl = nextTile.transform.rotation.eulerAngles; angl.z = a; angl.x = 90; nextTile.transform.rotation = Quaternion.Euler(angl); float normalizedTime = 0.0f; classMatch.classGeneral.putTile.Play(); while (normalizedTime < 1) { nextTile.transform.position = Vector3.Lerp(nextTile.transform.position, pos, normalizedTime); normalizedTime += Time.deltaTime / duration; yield return(null); } nextTile.transform.position = pos; classMatch.ChangeTilesToNormal(); yield return(new WaitForSeconds(1f)); classMatch.noPlay = false; MatchDates.Instance.selectedFicha = null; classMatch.ValidateEnd(); classMatch.ChangeTurn(); } }
public void RPC_RotTile(int Up, int Down, int TableUp, int TableDown, int z, int x, float valueX, float valueZ) { FindTile(Up, Down, false); FindTile(TableUp, TableDown, true); FichaVariosJugadoresOnline tile = currentTile.GetComponent <FichaVariosJugadoresOnline>(); if (!tile.doble) { var angles = currentTile.transform.rotation.eulerAngles; angles.x = x; angles.z = z; currentTile.transform.rotation = Quaternion.Euler(angles); } pos = new Vector3(tableTile.transform.position.x + valueX, tableTile.transform.position.y, tableTile.transform.position.z + valueZ); StartCoroutine(Movement(currentTile, false)); }
public void RPC_MoveDoble(int Up, int Down, int TableUp, int TableDown, int a, bool collider1, bool collider2) { FindTile(Up, Down, false); FindTile(TableUp, TableDown, true); FichaVariosJugadoresOnline tile = currentTile.GetComponent <FichaVariosJugadoresOnline>(); FichaVariosJugadoresOnline tileInTable = tableTile.GetComponent <FichaVariosJugadoresOnline>(); tileInTable.colliderWall1 = collider1; tileInTable.colliderWall2 = collider2; tile.inverse = !tile.inverse; if (a == 180) { a = 0; } if (a == 0) { a = 180; } if (classMatch.tileLeft == currentTile && tileInTable.colliderWall1 || classMatch.tileRight == currentTile && tileInTable.colliderWall1) { pos = new Vector3(tableTile.transform.position.x, tableTile.transform.position.y, tableTile.transform.position.z - 1.9f); } if (classMatch.tileLeft == currentTile && tileInTable.colliderWall2 || classMatch.tileRight == currentTile && tileInTable.colliderWall2) { pos = new Vector3(tableTile.transform.position.x, tableTile.transform.position.y, tableTile.transform.position.z + 1.9f); } var angl = currentTile.transform.rotation.eulerAngles; angl.z = a; angl.x = 90; currentTile.transform.rotation = Quaternion.Euler(angl); StartCoroutine(Movement(currentTile, false)); }
private void OnMouseUpAsButton() { if (PhotonNetwork.PlayerList.Length > 2) { if (!onTable && classMatch.PlayerInTurn == MatchDates.Instance.myPos + 1 && !classMatch.noPlay && !classMatch.pause && !classMatch.panelOpened) { if (classMatch.startPlayer) { classMatch.noPlay = true; classMatch.startPlayer = false; classMatch.ChangeTilesToNormal(); classMetodosOthers.PV.RPC("RPC_StartMov", RpcTarget.All, pointUp, pointDown, classMatch.PlayerInTurn); } else { GameObject childTileRight = classMatch.tileRight.transform.GetChild(0).gameObject; childTileRight.GetComponent <SpriteRenderer>().sprite = classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; GameObject childTileLeft = classMatch.tileLeft.transform.GetChild(0).gameObject; childTileLeft.GetComponent <SpriteRenderer>().sprite = classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; bool left = false; bool right = false; if (pointDown == classMatch.countLeft || pointUp == classMatch.countLeft) { GameObject tileLeft = classMatch.tileLeft.transform.GetChild(0).gameObject; tileLeft.GetComponent <SpriteRenderer>().sprite = classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().backsTile[1]; left = true; } if (pointDown == classMatch.countRight || pointUp == classMatch.countRight) { GameObject tileRight = classMatch.tileRight.transform.GetChild(0).gameObject; tileRight.GetComponent <SpriteRenderer>().sprite = classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().backsTile[1]; right = true; } if (!right && left || right && !left) { classMatch.noPlay = true; classMatch.capicua = false; GameObject childTileRight1 = classMatch.tileRight.transform.GetChild(0).gameObject; childTileRight1.GetComponent <SpriteRenderer>().sprite = classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; GameObject childTileLeft2 = classMatch.tileLeft.transform.GetChild(0).gameObject; childTileLeft2.GetComponent <SpriteRenderer>().sprite = classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; MatchDates.Instance.selectedFicha = transform.gameObject; if (left) { classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().MovNexTile(transform.gameObject); } else { classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().MovNexTile(transform.gameObject); } } if (classMatch.countLeft == classMatch.countRight && left && right && classMatch.tileLeft != classMatch.tileRight) { classMatch.noPlay = true; classMatch.capicua = false; GameObject childTileRight1 = classMatch.tileRight.transform.GetChild(0).gameObject; childTileRight1.GetComponent <SpriteRenderer>().sprite = classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; GameObject childTileLeft2 = classMatch.tileLeft.transform.GetChild(0).gameObject; childTileLeft2.GetComponent <SpriteRenderer>().sprite = classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; MatchDates.Instance.selectedFicha = transform.gameObject; classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().MovNexTile(transform.gameObject); } if (left || right) { if (classMatch.tileLeft == classMatch.tileRight) { classMatch.noPlay = true; classMatch.capicua = false; GameObject childFirstTile = classMatch.firstTile.transform.GetChild(0).gameObject; childFirstTile.GetComponent <SpriteRenderer>().sprite = classMatch.firstTile.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; MatchDates.Instance.selectedFicha = transform.gameObject; classMatch.firstTile.GetComponent <FichaVariosJugadoresOnline>().MovNexTile(transform.gameObject); } } if (MatchDates.Instance.selectedFicha == null && left && right) { MatchDates.Instance.selectedFicha = transform.gameObject; } } } else if (onTable && classMatch.PlayerInTurn == MatchDates.Instance.myPos + 1 && MatchDates.Instance.selectedFicha != null) { if (transform.gameObject == classMatch.tileLeft || transform.gameObject == classMatch.tileRight) { classMatch.classGeneral.putTile.Play(); classMatch.noPlay = true; GameObject childTileRight = classMatch.tileRight.transform.GetChild(0).gameObject; childTileRight.GetComponent <SpriteRenderer>().sprite = classMatch.tileRight.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; GameObject childTileLeft = classMatch.tileLeft.transform.GetChild(0).gameObject; childTileLeft.GetComponent <SpriteRenderer>().sprite = classMatch.tileLeft.GetComponent <FichaVariosJugadoresOnline>().backsTile[0]; FichaVariosJugadoresOnline selectedFicha = MatchDates.Instance.selectedFicha.GetComponent <FichaVariosJugadoresOnline>(); classMatch.capicua = false; if (selectedFicha.pointDown == classMatch.countLeft && selectedFicha.pointUp == classMatch.countRight || selectedFicha.pointDown == classMatch.countRight && selectedFicha.pointUp == classMatch.countLeft) { classMatch.capicua = true; } MovNexTile(MatchDates.Instance.selectedFicha); } } } }
public IEnumerator Move(GameObject nextTile, int a, float mov) { if (classMatch.PlayerInTurn == MatchDates.Instance.myPos + 1) { FichaVariosJugadoresOnline tile = nextTile.GetComponent <FichaVariosJugadoresOnline>(); classMetodosOthers.PV.RPC("RPC_Move", RpcTarget.Others, tile.pointUp, tile.pointDown, pointUp, pointDown, a, mov, colliderWall1, colliderWall2); classMatch.CountTile(nextTile); if (a == 180) { tile.inverse = true; } tile.onTable = true; classMatch.countPase = 0; nextTile.transform.SetParent(classMatch.table.transform); nextTile.transform.localScale = new Vector3(0.7f, 0.7f, 1); var angles = nextTile.transform.rotation.eulerAngles; angles.y = a; angles.x = 90; nextTile.transform.rotation = Quaternion.Euler(angles); pos = new Vector3(transform.position.x, transform.position.y, transform.position.z + mov); if (colliderWall1 && nocollider == false || colliderWall2 && nocollider == false) { tile.nocollider = true; tile.moved = true; if (colliderWall1) { tile.colliderWall1 = true; } if (colliderWall2) { tile.colliderWall2 = true; } MovedTile(nextTile); yield break; } if (moved) { if (colliderWall1) { tile.colliderWall1 = true; } if (colliderWall2) { tile.colliderWall2 = true; } tile.nocollider = true; if (tile.doble) { tile.movedDoble = true; } StartCoroutine(TurnTile(nextTile, a)); yield break; } if (movedDoble) { if (colliderWall1) { tile.colliderWall1 = true; } if (colliderWall2) { tile.colliderWall2 = true; } tile.nocollider = true; StartCoroutine(MoveDoble(nextTile, a)); yield break; } float normalizedTime = 0.0f; classMatch.classGeneral.putTile.Play(); while (normalizedTime < 1) { nextTile.transform.position = Vector3.Lerp(nextTile.transform.position, pos, normalizedTime); normalizedTime += Time.deltaTime / duration; yield return(null); } nextTile.transform.position = pos; classMatch.ChangeTilesToNormal(); yield return(new WaitForSeconds(1f)); classMatch.noPlay = false; MatchDates.Instance.selectedFicha = null; classMatch.ValidateEnd(); classMatch.ChangeTurn(); } }
public void MovNexTile(GameObject nextTile) // Este método lo hace la ficha de la mesa { if (classMatch.PlayerInTurn == MatchDates.Instance.myPos + 1) { FichaVariosJugadoresOnline tile = nextTile.GetComponent <FichaVariosJugadoresOnline>(); classMetodosOthers.PV.RPC("RPC_MovNexTile", RpcTarget.Others, tile.pointUp, tile.pointDown, pointUp, pointDown); if (transform.gameObject == classMatch.firstTile) { if (!closedUp && pointUp == tile.pointDown) { closedUp = true; tile.closedDown = true; classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; if (tile.doble && !doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } if (!tile.doble && !doble) { StartCoroutine(Move(nextTile, 0, 1.9f)); } if (!tile.doble && doble) { StartCoroutine(Move(nextTile, 0, 1.45f)); } return; } if (!closedUp && pointUp == tile.pointUp) { closedUp = true; tile.closedUp = true; classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; if (tile.doble && !doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } if (!tile.doble && !doble) { StartCoroutine(Move(nextTile, 180, 1.9f)); } if (!tile.doble && doble) { StartCoroutine(Move(nextTile, 180, 1.45f)); } return; } if (!closedDown && pointDown == tile.pointUp) { closedDown = true; tile.closedUp = true; classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; if (tile.doble && !doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } if (!tile.doble && !doble) { StartCoroutine(Move(nextTile, 0, -1.9f)); } if (!tile.doble && doble) { StartCoroutine(Move(nextTile, 0, -1.45f)); } return; } if (!closedDown && pointDown == tile.pointDown) { closedDown = true; tile.closedDown = true; classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; if (tile.doble && !doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } if (!tile.doble && !doble) { StartCoroutine(Move(nextTile, 180, -1.9f)); } if (!tile.doble && doble) { StartCoroutine(Move(nextTile, 180, -1.45f)); } } } else { if (!closedUp && !inverse && !doble && pointUp == tile.pointDown) { closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } else { StartCoroutine(Move(nextTile, 0, 1.9f)); } return; } if (!closedDown && inverse && !doble && pointDown == tile.pointDown) { closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } else { StartCoroutine(Move(nextTile, 0, 1.9f)); } return; } if (!closedDown && !inverse && !doble && pointDown == tile.pointUp) { closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } else { StartCoroutine(Move(nextTile, 0, -1.9f)); } return; } if (!closedUp && inverse && !doble && pointUp == tile.pointUp) { closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } else { StartCoroutine(Move(nextTile, 0, -1.9f)); } return; } if (!closedUp && !inverse && !doble && pointUp == tile.pointUp) { closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } else { StartCoroutine(Move(nextTile, 180, 1.9f)); } return; } if (!closedDown && inverse && !doble && pointDown == tile.pointUp) { closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, 1.45f)); } else { StartCoroutine(Move(nextTile, 180, 1.9f)); } return; } if (!closedDown && !inverse && !doble && pointDown == tile.pointDown) { closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } else { StartCoroutine(Move(nextTile, 180, -1.9f)); } return; } if (!closedUp && inverse && !doble && pointUp == tile.pointDown) { closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } if (tile.doble) { StartCoroutine(Move(nextTile, 90, -1.45f)); } else { StartCoroutine(Move(nextTile, 180, -1.9f)); } return; } if (!closedUp && doble && pointUp == tile.pointDown) { closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } StartCoroutine(Move(nextTile, 0, 1.45f)); return; } if (!closedDown && doble && pointDown == tile.pointUp) { closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } StartCoroutine(Move(nextTile, 0, -1.45f)); return; } if (!closedUp && doble && pointUp == tile.pointUp) { closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointDown; } StartCoroutine(Move(nextTile, 180, 1.45f)); return; } if (!closedDown && doble && pointDown == tile.pointDown) { closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == transform.gameObject) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = nextTile; } else { classMatch.tileRight = nextTile; classMatch.countRight = tile.pointUp; } StartCoroutine(Move(nextTile, 180, -1.45f)); } } } }
public void RPC_Move(int Up, int Down, int TableUp, int TableDown, int a, float mov, bool collider1, bool collider2) { FindTile(Up, Down, false); FindTile(TableUp, TableDown, true); FichaVariosJugadoresOnline tile = currentTile.GetComponent <FichaVariosJugadoresOnline>(); FichaVariosJugadoresOnline tileInTable = tableTile.GetComponent <FichaVariosJugadoresOnline>(); tileInTable.colliderWall1 = collider1; tileInTable.colliderWall2 = collider2; if (a == 180) { tile.inverse = true; } tile.onTable = true; classMatch.countPase = 0; currentTile.transform.SetParent(classMatch.table.transform); currentTile.transform.localScale = new Vector3(0.7f, 0.7f, 1); var angles = currentTile.transform.rotation.eulerAngles; angles.y = a; angles.x = 90; currentTile.transform.rotation = Quaternion.Euler(angles); pos = new Vector3(tableTile.transform.position.x, tableTile.transform.position.y, tableTile.transform.position.z + mov); if (collider1 && tileInTable.nocollider == false || collider2 && tileInTable.nocollider == false) { tile.nocollider = true; tile.moved = true; if (collider1) { tile.colliderWall1 = true; } if (collider2) { tile.colliderWall2 = true; } return; } if (tileInTable.moved) { if (collider1) { tile.colliderWall1 = true; } if (collider2) { tile.colliderWall2 = true; } tile.nocollider = true; if (tile.doble) { tile.movedDoble = true; } return; } if (tileInTable.movedDoble) { if (collider1) { tile.colliderWall1 = true; } if (collider2) { tile.colliderWall2 = true; } tile.nocollider = true; return; } StartCoroutine(Movement(currentTile, false)); }
public void RPC_MovNexTile(int Up, int Down, int TableUp, int TableDown) { FindTile(Up, Down, false); FindTile(TableUp, TableDown, true); FichaVariosJugadoresOnline tile = currentTile.GetComponent <FichaVariosJugadoresOnline>(); FichaVariosJugadoresOnline tileInTable = tableTile.GetComponent <FichaVariosJugadoresOnline>(); if (tableTile.transform.gameObject == classMatch.firstTile) { if (!tileInTable.closedUp && tileInTable.pointUp == tile.pointDown) { tileInTable.closedUp = true; tile.closedDown = true; classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; return; } if (!tileInTable.closedUp && tileInTable.pointUp == tile.pointUp) { tileInTable.closedUp = true; tile.closedUp = true; classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; return; } if (!tileInTable.closedDown && tileInTable.pointDown == tile.pointUp) { tileInTable.closedDown = true; tile.closedUp = true; classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; return; } if (!tileInTable.closedDown && tileInTable.pointDown == tile.pointDown) { tileInTable.closedDown = true; tile.closedDown = true; classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } } else { if (!tileInTable.closedUp && !tileInTable.inverse && !tileInTable.doble && tileInTable.pointUp == tile.pointDown) { tileInTable.closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } return; } if (!tileInTable.closedDown && tileInTable.inverse && !tileInTable.doble && tileInTable.pointDown == tile.pointDown) { tileInTable.closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } return; } if (!tileInTable.closedDown && !tileInTable.inverse && !tileInTable.doble && tileInTable.pointDown == tile.pointUp) { tileInTable.closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedUp && tileInTable.inverse && !tileInTable.doble && tileInTable.pointUp == tile.pointUp) { tileInTable.closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedUp && !tileInTable.inverse && !tileInTable.doble && tileInTable.pointUp == tile.pointUp) { tileInTable.closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedDown && tileInTable.inverse && !tileInTable.doble && tileInTable.pointDown == tile.pointUp) { tileInTable.closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedDown && !tileInTable.inverse && !tileInTable.doble && tileInTable.pointDown == tile.pointDown) { tileInTable.closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } return; } if (!tileInTable.closedUp && tileInTable.inverse && !tileInTable.doble && tileInTable.pointUp == tile.pointDown) { tileInTable.closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } return; } if (!tileInTable.closedUp && tileInTable.doble && tileInTable.pointUp == tile.pointDown) { tileInTable.closedUp = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } return; } if (!tileInTable.closedDown && tileInTable.doble && tileInTable.pointDown == tile.pointUp) { tileInTable.closedDown = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedUp && tileInTable.doble && tileInTable.pointUp == tile.pointUp) { tileInTable.closedUp = true; tile.closedUp = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointDown; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointDown; } return; } if (!tileInTable.closedDown && tileInTable.doble && tileInTable.pointDown == tile.pointDown) { tileInTable.closedDown = true; tile.closedDown = true; if (classMatch.tileLeft == tableTile) { classMatch.countLeft = tile.pointUp; classMatch.tileLeft = currentTile; } else { classMatch.tileRight = currentTile; classMatch.countRight = tile.pointUp; } } } }