public void SetFenTest() { var expected = new FenError(0, 0); var position = new Position(); var game = GameFactory.Create(position); var actual = game.NewGame(); Assert.Equal(expected, actual); }
public void SetFenTest() { var expected = new FenError(0, 0); var game = new Game(); var actual = game.NewGame(); Assert.Equal(expected, actual); }
public void GetFenTest() { var position = new Position(); var game = GameFactory.Create(position); var expectedError = new FenError(0, 0); var actualError = game.NewGame(); // verify no errors given (same as SetFen test) Assert.Equal(expectedError, actualError); var expectedFen = new FenData(Fen.StartPositionFen); var actualFen = game.GetFen(); Assert.Equal(expectedFen, actualFen); }