private void FallOver(EntityUid uid, StandingStateComponent component, DropHandItemsEvent args) { var direction = EntityManager.TryGetComponent(uid, out PhysicsComponent? comp) ? comp.LinearVelocity / 50 : Vector2.Zero; var dropAngle = _random.NextFloat(0.8f, 1.2f); var fellEvent = new FellDownEvent(uid); RaiseLocalEvent(uid, fellEvent, false); if (!TryComp(uid, out SharedHandsComponent? handsComp)) { return; } var worldRotation = EntityManager.GetComponent <TransformComponent>(uid).WorldRotation.ToVec(); foreach (var hand in handsComp.Hands.Values) { if (hand.HeldEntity is not EntityUid held) { continue; } if (!_handsSystem.TryDrop(uid, hand, null, checkActionBlocker: false, handsComp: handsComp)) { continue; } _throwingSystem.TryThrow(held, _random.NextAngle().RotateVec(direction / dropAngle + worldRotation / 50), 0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f), uid, 0); } }
/// <summary> /// Kick the rider off the vehicle if they get stunned /// </summary> private void OnFallDown(EntityUid uid, RiderComponent rider, FellDownEvent args) { UnbuckleFromVehicle(uid); }