private FeiPanManager mFeiPanManager; // 飞盘管理组件 void Start() { mStartUI = GameObject.Find("StartUI"); mGameUI = GameObject.Find("GameUI"); mEndUI = GameObject.Find("EndUI"); // 游戏分数文本组件 mGameScoreText = GameObject.Find("GameScore").GetComponent <GUIText>(); // 剩余游戏时间文本组件 mGameTimeText = GameObject.Find("GameTime").GetComponent <GUIText>(); // 游戏总共得分文本组件 mGameTotalScore = GameObject.Find("GameTotalScore").GetComponent <GUIText>(); // 背景声音组件 mBgAudioScoure = GameObject.Find("Main Camera").GetComponent <AudioSource>(); // 武器脚本组件 mWeapon = GameObject.Find("Weapon").GetComponent <Weapon>(); // 飞盘管理组件 mFeiPanManager = GameObject.Find("FeiPanParent").GetComponent <FeiPanManager>(); // 游戏默认状态是开始状态 ChangeGameState(GameState.START); }
private GUIText TotalScoreText; //总得分文本框 void Start() { m_StartUI = GameObject.Find("StartUI"); m_GameUI = GameObject.Find("GameUI"); m_EndUI = GameObject.Find("EndUI"); bgAudio = GameObject.Find("Main Camera").GetComponent <AudioSource>(); weapon = GameObject.Find("Weapon").GetComponent <Weapon>(); feipanManager = GameObject.Find("FeiPanParent").GetComponent <FeiPanManager>(); ScoreText = GameObject.Find("Score").GetComponent <GUIText>(); TimeText = GameObject.Find("GameTime").GetComponent <GUIText>(); TotalScoreText = GameObject.Find("TotalScore").GetComponent <GUIText>(); ChangeGameState(GameState.START); }
// Use this for initialization void Start() { m_StartUI = GameObject.Find("StartUI"); m_GameUI = GameObject.Find("GameUI"); m_EndUI = GameObject.Find("EndUI"); m_GUIText = GameObject.Find("GameScore").GetComponent <GUIText>(); m_AudioSource = GameObject.Find("Main Camera").GetComponent <AudioSource>(); m_weapon = GameObject.Find("Hand").GetComponent <Weapon>(); m_FeiPanManager = GameObject.Find("FeiPanParent").GetComponent <FeiPanManager>(); time_GUIText = GameObject.Find("GameTime").GetComponent <GUIText>(); end_GUIText = GameObject.Find("GameTotalScore").GetComponent <GUIText>(); ChangeGameStatus(GameStatus.START); }
private int m_Score; // 分数 void Start() { // 获取UI节点 m_UiStart = GameObject.Find("StartUI"); m_UiGame = GameObject.Find("GameUI"); m_UiEnd = GameObject.Find("EndUI"); // 获取游戏开始声音源 m_AudioSourceStart = Camera.main.GetComponent <AudioSource>(); // 获取武器脚本 m_Weapon = GameObject.Find("Weapon").GetComponent <Weapon>(); // 获取飞盘管理器脚本 m_FeiPanManager = GameObject.Find("FeiPanManager").GetComponent <FeiPanManager>(); // 设置游戏为开始状态 ChangeGameState(GAME_STATE.START); }