public void ReleaseFinger(FeelFinger finger) { FEEL_ReleaseFinger(feelPtr, (int)finger); }
public float GetFingerAngle(FeelFinger finger) { return(FEEL_GetFingerAngle(feelPtr, (int)finger)); }
public void SetFingerAngle(FeelFinger finger, float angle, int force) { FEEL_SetFingerAngle(feelPtr, (int)finger, angle, force); }