/// <summary> /// It creates all the necessary object for the model to be loaded /// </summary> private void PrepareForTheShow() { TheConfig = new Config(Settings.Default.ServerIp, Settings.Default.ServerPort, Settings.Default.ScenePath, Settings.Default.FeedbackPort); iPad = new iPad(Settings.Default.iPadIP, Settings.Default.iPadPort); VizPgm = new VizEngine(TheConfig.EngineIp, TheConfig.EnginePort); CurrentSession.Config = TheConfig; CurrentSession.VizEngine = VizPgm; CurrentSession.IPad = iPad; CurrentSession.Teams = CurrentSession.GetTeams(); _feedback = new FeedbackCoordinator(TheConfig); mainWindow = new MainWindow(); mainWindow.Show(); }
/// <summary> /// It creates all the necessary object for the model to be loaded /// </summary> private void PrepareForTheShow() { SettingsHelper.InitializeSettings(); TheConfig = new Config(ConfigurationManager.AppSettings["VizIp"], Convert.ToInt32(ConfigurationManager.AppSettings["VizPort"]), "", Convert.ToInt32(ConfigurationManager.AppSettings["FeedbackPort"])); VizPgm = new VizEngine(TheConfig.EngineIp, TheConfig.EnginePort); User = new SelectedUser(); CurrentSession.Config = TheConfig; CurrentSession.VizEngine = VizPgm; CurrentSession.User = User; CurrentSession.Player = new ClipPlayerServiceAgent(); _feedback = new FeedbackCoordinator(TheConfig); SignInWindow = new SignInWindow(); //mainWindow = new MainWindow(); }