public void updateScores() { feedbackCalcs = GetComponent <FeedbackCalculations>(); hypePatch = feedbackCalcs.CalculateHype(); // Award Score if (hypePatch >= 3) { if (hypePatch == 5) { hypeScore += 2; } else { hypeScore++; } } else if (hypePatch < 3) { if (hypePatch == 0) { hypeScore -= 2; } else { hypeScore--; } } hypeScore = checkScore(hypeScore); funPatch = feedbackCalcs.CalculateFun(); if (funPatch >= 3) { if (funPatch == 5) { funScore += 2; } else { funScore++; } } else if (funPatch < 3) { if (funPatch == 0) { funScore -= 2; } else { funScore--; } } funScore = checkScore(funScore); bossPatch = feedbackCalcs.CheckArchetype(); if (bossPatch) { bossScore++; } else { bossScore--; } bossScore = checkScore(bossScore); sponsorPatch = feedbackCalcs.CheckSponsors(); if (sponsorPatch) { sponsorScore++; } else { sponsorScore--; } sponsorScore = checkScore(sponsorScore); esportsPatch = feedbackCalcs.CheckBalance(); if (esportsPatch >= 6) { if (esportsPatch > 9) { esportsScore += 2; } else { esportsScore++; } } else if (esportsPatch < 5) { if (esportsPatch < 1) { esportsScore -= 2; } else { esportsScore--; } } esportsScore = checkScore(esportsScore); }