コード例 #1
0
ファイル: File.cs プロジェクト: bluebackblue/fee_core
        /** [シングルトン]constructor
         */
        private File()
        {
            //work
            this.work_pool = new List.NodePool <WorkItem>(16);
            this.work_add  = new System.Collections.Generic.LinkedList <WorkItem>();
            this.work_list = new System.Collections.Generic.LinkedList <WorkItem>();

            //main_androidcontent
            this.main_androidcontent = new Main_AndroidContent();

            //main_io
            this.main_io = new Main_Io();

            //main_webrequest
            this.main_webrequest = new Main_WebRequest();

            //main_resources
            this.main_resources = new Main_Resources();

            //certificate_list
            this.certificate_list = new CertificateList();

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_File_Main), this.Main);
        }
コード例 #2
0
ファイル: Crypt.cs プロジェクト: bluebackblue/fee_core
        /** [シングルトン]constructor
         */
        private Crypt()
        {
            //work
            this.work_pool = new List.NodePool <WorkItem>(16);
            this.work_add  = new System.Collections.Generic.LinkedList <WorkItem>();
            this.work_list = new System.Collections.Generic.LinkedList <WorkItem>();

            //main_security
            this.main_security = new Main_Security();

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_Crypt_Main), this.Main);
        }
コード例 #3
0
        /** [シングルトン]constructor
         */
        private Data()
        {
            //work
            this.work_pool = new List.NodePool <WorkItem>(16);
            this.work_add  = new System.Collections.Generic.LinkedList <WorkItem>();
            this.work_list = new System.Collections.Generic.LinkedList <WorkItem>();

            //list
            this.list = new System.Collections.Generic.Dictionary <string, ListItem>();

            //main_load
            this.main_load = new Main_Load();

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_Data_Main), this.Main);
        }
コード例 #4
0
ファイル: SoundPool.cs プロジェクト: bluebackblue/fee_core
        /** [シングルトン]constructor
         */
        private SoundPool()
        {
            //work
            this.work_pool = new List.NodePool <WorkItem>(16);
            this.work_add  = new System.Collections.Generic.LinkedList <WorkItem>();
            this.work_list = new System.Collections.Generic.LinkedList <WorkItem>();

            //main_file
            this.main_file = new Main_File();

            //player
            this.player = new Player();

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_SoundPool_Main), this.Main);
        }
コード例 #5
0
        /** [シングルトン]constructor
         */
        private AssetBundleList()
        {
            //work
            this.work_pool = new List.NodePool <WorkItem>(16);
            this.work_add  = new System.Collections.Generic.LinkedList <WorkItem>();
            this.work_list = new System.Collections.Generic.LinkedList <WorkItem>();

            //main_assetbundle
            this.main_assetbundle = new Main_AssetBundle();

            //main_asset
            this.main_asset = new Main_Asset();

            //pathlist
            this.pathlist = new PathList();

            //assetbundleitem_list
            this.assetbundleitem_list = new AssetBundleItem_List();

            //PlayerLoopType
            this.playerloop_flag = true;
            Fee.PlayerLoopSystem.PlayerLoopSystem.GetInstance().Add(Config.PLAYERLOOP_ADDTYPE, Config.PLAYERLOOP_TARGETTYPE, typeof(PlayerLoopType.Fee_AssetBundleList_Main), this.Main);
        }