コード例 #1
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    private void Triangulate0011()
    {
        FeaturePoint f = cell.FeatureEW;

        FillAB(f);
        FillCD(f);
    }
コード例 #2
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    private void Triangulate0100()
    {
        FeaturePoint f = cell.FeatureSE;

        FillACD(f);
        FillB(f);
    }
コード例 #3
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    private void Triangulate0111()
    {
        FeaturePoint f = cell.FeatureSW;

        FillA(f);
        FillBCD(f);
    }
コード例 #4
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    private void Triangulate0001()
    {
        FeaturePoint f = cell.FeatureNE;

        FillABC(f);
        FillD(f);
    }
コード例 #5
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 private void FillCD(FeaturePoint f)
 {
     if (cell.c.Filled)
     {
         renderers[cell.c.state].FillCD(cell, f);
     }
 }
コード例 #6
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            public void AdaptAssymetry(
                Dictionary <FeaturePoint, List <NeighboredSegmentsSubpart> > splittedParts)
            {
                foreach (KeyValuePair <FeaturePoint, List <NeighboredSegmentsSubpart> > pair in
                         splittedParts)
                {
                    var              cap          = new RoundCap();
                    FeaturePoint     p            = pair.Key;
                    SideRowsDistance rowsDistance =
                        _nearProvider.GetRowsDistance(p.Feature, p.TableIndex);
                    List <NeighboredSegmentsSubpart> splitted = pair.Value;
                    foreach (NeighboredSegmentsSubpart part in splitted)
                    {
                        foreach (SegmentParts segmentParts in part.SegmentNeighbors.Values)
                        {
                            foreach (SegmentPart segmentPart in segmentParts)
                            {
                                SegmentHull hull = CreateSegmentHull(
                                    (SegmentProxy)Assert.NotNull(
                                        segmentPart.SegmentProxy, "segmentproxy is null"),
                                    rowsDistance, cap, cap);

                                var segNbPart = (SegmentPartWithNeighbor)segmentPart;
                                AdaptAssymetry(rowsDistance, hull, segNbPart, cap);
                            }
                        }
                    }
                }

                Drop0LengthParts(EnumSegmentParts(splittedParts.Values));
            }
コード例 #7
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 private void FillBCToD(FeaturePoint f)
 {
     if (cell.b.Filled)
     {
         renderers[cell.b.state].FillBCToD(cell, f);
     }
 }
コード例 #8
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ファイル: App.xaml.cs プロジェクト: hjwzj888/projects-backups
        //随机生成约束条件
        //为了避免约束条件出现环,暂时定义只有排序靠前的点可以对后面的点进行约束
        public void RandomConstraint()
        {
            Random random = new Random();

            for (int i = 0; i < maxConstraint; i++)
            {
                Constraint constraint = new Constraint();
                int        a          = random.Next(0, aFeaturePoint.Count - 1);//至少留出一个空位给b, 所以是aFeaturePoint.Count - 1
                int        b;
                do
                {
                    b = random.Next(a, aFeaturePoint.Count);
                } while (b == a);
                if (random.NextDouble() < 0.5)
                {
                    constraint.constraintRealtion = Constraint.relation.implied;
                }
                else
                {
                    constraint.constraintRealtion = Constraint.relation.excluded;
                }
                constraint.indexA = a;
                constraint.indexB = b;
                aConstraint.Add(constraint);
                FeaturePoint ta = (FeaturePoint)aFeaturePoint[a];
                FeaturePoint tb = (FeaturePoint)aFeaturePoint[b];
                Console.WriteLine(ta.GetName() + " " + constraint.constraintRealtion.ToString() + " " + tb.GetName());
            }
        }
コード例 #9
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            public void RandomlyGenerate()
            {
                rootPoint = new FeaturePoint(null);
                rootPoint.Init();
                aTerminatePoint.Add(rootPoint);

                Random random = new Random();

                while (rootPoint.IsFull() == false)
                {
                    //随机选择一个叶子节点
                    int i = random.Next(0, aTerminatePoint.Count);
                    if (i == 0)
                    {
                        MessageBox.Show("队列已经空掉啦 到此为止咯");
                        return;
                    }

                    //将其复制给临时节点后,将其从队列里移除
                    FeaturePoint t = (FeaturePoint)aTerminatePoint[i];
                    aTerminatePoint.RemoveAt(i);

                    t.Epoch();
                    foreach (FeaturePoint child in t.GetChildren())
                    {
                        aTerminatePoint.Add(child);
                    }
                }
            }
コード例 #10
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        private static void AddJunctions(
            [NotNull] IDictionary <FeaturePoint, Dictionary <FeaturePoint, FeaturePoint> > jctDict,
            [NotNull] FeaturePoint j0,
            [NotNull] FeaturePoint j1)
        {
            Dictionary <FeaturePoint, FeaturePoint> junctionGroup;

            if (!jctDict.TryGetValue(j0, out junctionGroup))
            {
                junctionGroup =
                    new Dictionary <FeaturePoint, FeaturePoint>(
                        new FeaturePointComparer());
                jctDict.Add(j0, junctionGroup);
            }

            if (!junctionGroup.ContainsKey(j0))
            {
                junctionGroup.Add(j0, j0);
            }

            if (!junctionGroup.ContainsKey(j1))
            {
                junctionGroup.Add(j1, j1);
            }
        }
コード例 #11
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    public bool HasConnectionBC(FeaturePoint fB, FeaturePoint fC)
    {
        bool flip = (b.state < a.state) == (b.state < d.state);

        if (
            IsParallel(a.xNormal, b.yNormal, flip) ||
            IsParallel(c.xNormal, a.yNormal, flip))
        {
            return(true);
        }
        if (fB.exists)
        {
            if (fC.exists)
            {
                if (IsBelowLine(fC.position, a.XEdgePoint, fB.position))
                {
                    if (IsBelowLine(fC.position, fB.position, b.YEdgePoint) ||
                        IsBelowLine(fB.position, fC.position, a.YEdgePoint))
                    {
                        return(true);
                    }
                }
                else if (IsBelowLine(fC.position, fB.position, b.YEdgePoint) &&
                         IsBelowLine(fB.position, c.XEdgePoint, fC.position))
                {
                    return(true);
                }
                return(false);
            }
            return(IsBelowLine(fB.position, c.XEdgePoint, a.YEdgePoint));
        }
        return(fC.exists &&
               IsBelowLine(fC.position, a.XEdgePoint, b.YEdgePoint));
    }
コード例 #12
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    public bool HasConnectionAD(FeaturePoint fA, FeaturePoint fD)
    {
        bool flip = (a.state < b.state) == (a.state < c.state);

        if (
            IsParallel(a.xNormal, a.yNormal, flip) ||
            IsParallel(c.xNormal, b.yNormal, flip))
        {
            return(true);
        }
        if (fA.exists)
        {
            if (fD.exists)
            {
                if (IsBelowLine(fA.position, b.YEdgePoint, fD.position))
                {
                    if (IsBelowLine(fA.position, fD.position, c.XEdgePoint) ||
                        IsBelowLine(fD.position, fA.position, a.XEdgePoint))
                    {
                        return(true);
                    }
                }
                else if (IsBelowLine(fA.position, fD.position, c.XEdgePoint) &&
                         IsBelowLine(fD.position, a.YEdgePoint, fA.position))
                {
                    return(true);
                }
                return(false);
            }
            return(IsBelowLine(fA.position, b.YEdgePoint, c.XEdgePoint));
        }
        return(fD.exists &&
               IsBelowLine(fD.position, a.YEdgePoint, a.XEdgePoint));
    }
コード例 #13
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    private void Triangulate0101()
    {
        FeaturePoint f = cell.FeatureNS;

        FillAC(f);
        FillBD(f);
    }
コード例 #14
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    private void Triangulate0010()
    {
        FeaturePoint f = cell.FeatureNW;

        FillABD(f);
        FillC(f);
    }
コード例 #15
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    private void Triangulate0120()
    {
        FeaturePoint
            fA = cell.FeatureSW, fB = cell.FeatureSE,
            fC = cell.FeatureNW, fD = cell.FeatureNE;

        if (cell.HasConnectionAD(fA, fD))
        {
            fB.exists &= cell.IsInsideABD(fB.position);
            fC.exists &= cell.IsInsideACD(fC.position);
            FillADToB(fB);
            FillADToC(fC);
            FillB(fB);
            FillC(fC);
        }
        else if (cell.a.Filled || cell.HasConnectionBC(fB, fC))
        {
            FillJoinedCorners(fA, fB, fC, fD);
        }
        else
        {
            FillB(fB);
            FillC(fC);
        }
    }
コード例 #16
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    private void Triangulate0112()
    {
        FeaturePoint
            fA = cell.FeatureSW, fB = cell.FeatureSE,
            fC = cell.FeatureNW, fD = cell.FeatureNE;

        if (cell.HasConnectionBC(fB, fC))
        {
            fA.exists &= cell.IsInsideABC(fA.position);
            fD.exists &= cell.IsInsideBCD(fD.position);
            FillA(fA);
            FillD(fD);
            FillBCToA(fA);
            FillBCToD(fD);
        }
        else if (cell.b.Filled || cell.HasConnectionAD(fA, fD))
        {
            FillJoinedCorners(fA, fB, fC, fD);
        }
        else
        {
            FillA(fA);
            FillD(fD);
        }
    }
コード例 #17
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 private void FillADToC(FeaturePoint f)
 {
     if (cell.a.Filled)
     {
         renderers[cell.a.state].FillADToC(cell, f);
     }
 }
コード例 #18
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    public static FeaturePoint Average(
        FeaturePoint a, FeaturePoint b, FeaturePoint c)
    {
        FeaturePoint average;

        average.position = Vector2.zero;
        float features = 0f;

        if (a.exists)
        {
            average.position += a.position;
            features         += 1f;
        }
        if (b.exists)
        {
            average.position += b.position;
            features         += 1f;
        }
        if (c.exists)
        {
            average.position += c.position;
            features         += 1f;
        }
        if (features > 0f)
        {
            average.position /= features;
            average.exists    = true;
        }
        else
        {
            average.exists = false;
        }
        return(average);
    }
コード例 #19
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    private void Triangulate0121()
    {
        FeaturePoint f = cell.FeatureNSW;

        FillA(f);
        FillBD(f);
        FillC(f);
    }
コード例 #20
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    private void Triangulate0102()
    {
        FeaturePoint f = cell.FeatureNSE;

        FillAC(f);
        FillB(f);
        FillD(f);
    }
コード例 #21
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    private void Triangulate0012()
    {
        FeaturePoint f = cell.FeatureNEW;

        FillAB(f);
        FillC(f);
        FillD(f);
    }
コード例 #22
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    private void Triangulate0122()
    {
        FeaturePoint f = cell.FeatureSEW;

        FillA(f);
        FillB(f);
        FillCD(f);
    }
コード例 #23
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 private bool Find([NotNull] FeaturePoint key, double fraction,
                   [NotNull] Dictionary <FeaturePoint, SegmentInfo> flatEnds,
                   out SegmentInfo segmentInfo)
 {
     return(flatEnds.TryGetValue(
                new FeaturePoint(key.Feature, key.TableIndex, key.Part, fraction),
                out segmentInfo));
 }
コード例 #24
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            private int CreateFlatEnds([NotNull] NeighboredSegmentsSubpart segmentsSubpartx,
                                       double rowDistance,
                                       [NotNull] Dictionary <FeaturePoint, SegmentInfo> flatEnds,
                                       [NotNull] ContinuationFinder continuationFinder,
                                       bool atStart)
            {
                var              errorCount = 0;
                double           sumLength  = 0;
                SegmentProxyInfo first      = null;

                foreach (SegmentProxyInfo info in
                         GetSegmentProxies(segmentsSubpartx, continuationFinder, atStart))
                {
                    first = first ?? info;

                    var segmentPartKey = new SegmentPart(info.SegmentProxy, 0, 1, complete: true);
                    NeighboredSegmentsSubpart segmentsSubpart = info.Subpart;

                    SegmentParts neighboredParts;
                    segmentsSubpart.SegmentNeighbors.TryGetValue(segmentPartKey,
                                                                 out neighboredParts);

                    var featurePointKey =
                        new FeaturePoint(
                            segmentsSubpart.BaseFeature, segmentsSubpart.TableIndex,
                            segmentPartKey.PartIndex, segmentPartKey.SegmentIndex);

                    SegmentInfo segmentInfo;
                    if (!flatEnds.TryGetValue(featurePointKey, out segmentInfo))
                    {
                        // TODO revise: neighboredParts can be null here, but SegmentInfo property is later expected to be NotNull
                        segmentInfo = new SegmentInfo(neighboredParts);
                        flatEnds.Add(featurePointKey, segmentInfo);
                    }

                    if (atStart)
                    {
                        segmentInfo.FlatStart = true;
                    }
                    else
                    {
                        segmentInfo.FlatEnd = true;
                    }

                    if (info != first)
                    {
                        errorCount += VerifyAngle(first, info, rowDistance, segmentsSubpart);
                    }

                    sumLength += info.SegmentProxy.Length;
                    if (sumLength >= rowDistance)
                    {
                        break;
                    }
                }

                return(errorCount);
            }
コード例 #25
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                public FeaturePoint(FeaturePoint parent)
                {
                    featureCount++;
                    IsMandatory = false;

                    if (parent == null)//这意味着这是根节点
                    {
                        IsMandatory = true;
                        name        = "Root";
                    }
                }
コード例 #26
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ファイル: Feature.cs プロジェクト: devicepros/LCMS-Spectator
 /// <summary>
 /// Initializes a new instance of the <see cref="Feature"/> class.
 /// </summary>
 /// <param name="minPoint">The point for the lowest retention time of the feature.</param>
 /// <param name="maxPoint">The point for the highest retention time of the feature.</param>
 public Feature(FeaturePoint minPoint, FeaturePoint maxPoint)
 {
     MinPoint        = minPoint;
     MaxPoint        = maxPoint;
     AssociatedPrSms = new List <PrSm>();
     AssociatedMs2   = new List <int>();
     Rectangle       = new Rect
     {
         X      = (float)MinPoint.RetentionTime,
         Y      = (float)MinPoint.Mass,
         Height = 1,
         Width  = (float)(MaxPoint.RetentionTime - MinPoint.RetentionTime)
     };
 }
コード例 #27
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 /// <summary>
 /// Initializes a new instance of the <see cref="Feature"/> class.
 /// </summary>
 /// <param name="minPoint">The point for the lowest retention time of the feature.</param>
 /// <param name="maxPoint">The point for the highest retention time of the feature.</param>
 public Feature(FeaturePoint minPoint, FeaturePoint maxPoint)
 {
     this.MinPoint        = minPoint;
     this.MaxPoint        = maxPoint;
     this.AssociatedPrSms = new List <PrSm>();
     this.AssociatedMs2   = new List <int>();
     this.Rectangle       = new RectangleF
     {
         X      = (float)this.MinPoint.RetentionTime,
         Y      = (float)this.MinPoint.Mass,
         Height = 1,
         Width  = (float)(this.MaxPoint.RetentionTime - this.MinPoint.RetentionTime)
     };
 }
コード例 #28
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ファイル: App.xaml.cs プロジェクト: hjwzj888/projects-backups
            public FeaturePoint(FeaturePoint parent)
            {
                featureCount++;
                IsMandatory = false;
                price       = 0;
                performance = 0;

                if (parent == null)//这意味着这是根节点
                {
                    IsMandatory = true;
                    SetName("Root");
                }

                this.parent = parent;
            }
コード例 #29
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    private void FillJoinedCorners(
        FeaturePoint fA, FeaturePoint fB, FeaturePoint fC, FeaturePoint fD)
    {
        FeaturePoint point = FeaturePoint.Average(fA, fB, fC, fD);

        if (!point.exists)
        {
            point.position = cell.AverageNESW;
            point.exists   = true;
        }
        FillA(point);
        FillB(point);
        FillC(point);
        FillD(point);
    }
コード例 #30
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            private SegmentPartWithNeighbor FindNeighbor(
                [NotNull] Dictionary <FeaturePoint, List <NeighboredSegmentsSubpart> > splittedParts,
                [NotNull] FeaturePoint segmentFeature,
                [NotNull] SegmentPartWithNeighbor segWithNb)
            {
                var neighborKey = new FeaturePoint(segWithNb.NeighborFeature,
                                                   segWithNb.NeighborTableIndex,
                                                   segWithNb.PartIndex, 0);

                List <NeighboredSegmentsSubpart> subparts;

                if (!splittedParts.TryGetValue(neighborKey, out subparts))
                {
                    return(null);
                }

                foreach (NeighboredSegmentsSubpart subpart in subparts)
                {
                    if (subpart.FullMinFraction > segWithNb.NeighborProxy.SegmentIndex ||
                        subpart.FullMaxFraction < segWithNb.NeighborProxy.SegmentIndex)
                    {
                        continue;
                    }

                    foreach (SegmentParts segmentParts in subpart.SegmentNeighbors.Values)
                    {
                        foreach (SegmentPart segmentPart in segmentParts)
                        {
                            if (segmentPart.SegmentIndex != segWithNb.NeighborProxy.SegmentIndex)
                            {
                                continue;
                            }

                            var partWithNeighbor = (SegmentPartWithNeighbor)segmentPart;
                            if (partWithNeighbor.NeighborFeature == segmentFeature.Feature &&
                                partWithNeighbor.NeighborTableIndex == segmentFeature.TableIndex &&
                                partWithNeighbor.NeighborProxy.PartIndex == segWithNb.PartIndex &&
                                partWithNeighbor.NeighborProxy.SegmentIndex ==
                                segWithNb.SegmentIndex)
                            {
                                return(partWithNeighbor);
                            }
                        }
                    }
                }

                return(null);
            }
コード例 #31
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 private GeometryGroup createFacePart(FeaturePoint[] featurePoints)
 {
     List<Point> points = new List<Point>();
     foreach (FeaturePoint p in featurePoints)
         points.Add(GameUtils.convertToPoint(p, facePoints));
     return connectPoints(points);
 }
コード例 #32
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        /// <summary>
        /// Get a normalized position based on the input texture
        /// </summary>
        /// <param name="fp">Feature point to normalize</param>
        /// <returns>A normalized local point with XY coordinates</returns>
        Vector3 NormalizePoint(FeaturePoint fp)
        {
            if (DebugTexture == null)
                return Vector3.zero;

            return new Vector3(fp.x / (float)DebugTexture.width - 0.5f, (1-fp.y / (float)DebugTexture.height) - 0.5f, 0);
        }
コード例 #33
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        /// <summary>
        /// Get the world position of a local space normalized point of a Quad
        /// </summary>
        /// <param name="fp"></param>
        /// <returns></returns>
        Vector3 GetWorldPoint(FeaturePoint fp)
        {
            Vector3 fpLocal = NormalizePoint(fp);

               return transform.TransformPoint(fpLocal);
        }
コード例 #34
0
ファイル: GameUtils.cs プロジェクト: pianiel/toik-kinect
 public static double getLength(FeaturePoint a, FeaturePoint b, EnumIndexableCollection<FeaturePoint, PointF> facePoints)
 {
     Point p1 = convertToPoint(a, facePoints);
     Point p2 = convertToPoint(b, facePoints);
     return (Math.Sqrt(Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2)));
 }
コード例 #35
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ファイル: ILEmitter.cs プロジェクト: dw4dev/Phalanger
		/// <summary>
		/// Marks the Microsoft intermediate language (MSIL) stream's current position as a distinguished control flow point
		/// related to a &quot;feature&quot;.
		/// </summary>
		/// <param name="featureId">An arbitrary non-<B>null</B> reference.</param>
		/// <remarks><seealso cref="IsFeatureControlFlowPrecedent"/></remarks>
		public void MarkFeature(object featureId)
		{
			if (featureId == null) throw new ArgumentNullException("featureId");

			if (featurePoints == null) featurePoints = new Dictionary<object, FeaturePoint>();
			featurePoints[featureId] = new FeaturePoint(unresolvedBranches);
		}
コード例 #36
0
ファイル: GameUtils.cs プロジェクト: pianiel/toik-kinect
 public static Point convertToPoint(FeaturePoint p,  EnumIndexableCollection<FeaturePoint, PointF> facePoints)
 {
     return new Point(facePoints[p].X, facePoints[p].Y);
 }