コード例 #1
0
        // ----------------------------------------------------------------------------------------------------
        #endregion

        #region Initialization
        // ----------------------------------------------------------------------------------------------------
        /// <summary>
        /// Called upon awaking this behavior.
        /// </summary>
        private void Awake()
        {
            this.spawnEffectPrefabID = spawnEffectPrefab.GetInstanceID();
            this.spawnEffectPool     = FeatherPoolManager.Instance.GetPool(this.spawnEffectPrefabID);

            this.teleportEffectPrefabID = teleportEffectPrefab.GetInstanceID();
            this.teleportEffectPool     = FeatherPoolManager.Instance.GetPool(this.teleportEffectPrefabID);

            this.playerStateController = this.GetComponent <PlayerStateController>();
            this.materialController    = this.GetComponent <ActorMaterialController>();

            this.playerStateController.OnDisable += (dataController) => {
                this.materialController.PrepareSpawn();
            };

            this.playerStateController.OnRespawn += (dataController, spawnData) => {
                this.materialController.PrepareSpawn();
            };

            this.playerStateController.OnSpawn += (dataController, spawnData) => {
                if (spawnData.IsSilentSpawn)
                {
                    this.spawnEffectPool.Spawn(transform.position);
                }
                this.materialController.DoSpawnEffect(spawnData.SpawnEffectMultiplier);
            };

            this.playerStateController.OnTeleport += (dataController, targetTransform) => {
                var effectObject = this.teleportEffectPool.Spawn(transform.position);
                effectObject.GetComponent <ParticleAttractor>().TargetTransform = targetTransform;
                this.materialController.DoDespawnEffect();
            };
        }
コード例 #2
0
        // ----------------------------------------------------------------------------------------------------
        #endregion

        #region Initialization
        // ----------------------------------------------------------------------------------------------------
        /// <summary>
        /// Called upon awaking this behavior.
        /// </summary>
        private void Awake()
        {
            this.effectPrefabID = effectPrefab.GetInstanceID();
            this.effectPool     = FeatherPoolManager.Instance.GetPool(this.effectPrefabID);

            this.playerStateController = this.GetComponent <PlayerStateController>();

            this.playerStateController.OnDeath += (dataController) => {
                this.effectPool.Spawn(transform.position);
            };
        }
コード例 #3
0
        // ----------------------------------------------------------------------------------------------------
        #endregion

        #region Initialization
        // ----------------------------------------------------------------------------------------------------
        /// <summary>
        /// Called upon awaking this behavior.
        /// </summary>
        private void Awake()
        {
            this.effectPrefabID = effectPrefab.GetInstanceID();
            this.effectPool     = FeatherPoolManager.Instance.GetPool(this.effectPrefabID);

            this.collisionTarget = this.GetComponent <CollisionTarget>();

            this.collisionTarget.OnTriggerCollision += (collisionController) => {
                this.effectPool.Spawn(transform.position);
                this.gameObject.SetActive(false);
            };
        }
コード例 #4
0
ファイル: HitEffect.cs プロジェクト: Hengle/Project-Blocky
        // ----------------------------------------------------------------------------------------------------
        #endregion

        #region Initialization
        // ----------------------------------------------------------------------------------------------------
        /// <summary>
        /// Called upon awaking this behavior.
        /// </summary>
        private void Awake()
        {
            this.effectPrefabID = effectPrefab.GetInstanceID();
            this.effectPool     = FeatherPoolManager.Instance.GetPool(this.effectPrefabID);

            this.playerDamageReceiver = this.GetComponent <PlayerDamageReceiver>();
            this.materialController   = this.GetComponent <ActorMaterialController>();

            this.playerDamageReceiver.OnReceivedDamage += (damage) => {
                this.effectPool.Spawn(transform.position);
                this.materialController.DoHitEffect();
            };
        }