public FearEngineImpl(FearGame gameImpl) { title = "Fear Engine"; game = gameImpl; SharpDX.Configuration.EnableObjectTracking = true; }
public FearEngineImpl CreateAndRunFearGame(FearGame game) { FearEngineImpl engine = new FearEngineImpl(game, game.GetType().Name); GraphicsDeviceManager graphicsMan = new GraphicsDeviceManager(engine); engine.SetupDeviceManager(graphicsMan); engine.Initialised += new EngineInitialisedHandler(OnEngineInitialised); engine.Run(); return(engine); }
public FearEngineImpl(FearGame gameImpl, string t) : this(gameImpl) { title = t; }