public void AnimCurveNodeTest_ConnectToChannel_AddsSrcConnection() { // given: var acn = new FbxAnimCurveNode("acn"); var ac = new FbxAnimCurve("ac"); acn.AddChannel <float>("channel1", 0.0f); // require: Assert.AreEqual(2, CountProperties(acn)); Assert.AreEqual(1, acn.GetChannelsCount()); Assert.AreEqual(0, acn.GetCurveCount(0)); // when: acn.ConnectToChannel(ac, 0U); // then: Assert.AreEqual(2, CountProperties(acn)); Assert.AreEqual(1, acn.GetChannelsCount()); Assert.AreEqual(1, acn.GetCurveCount(0)); Assert.AreEqual(1, ac.GetDstPropertyCount()); Assert.AreEqual("channel1", ac.GetDstProperty(0).GetName()); var prop = acn.GetFirstProperty(); Assert.True(prop.IsValid()); prop = acn.GetNextProperty(prop); Assert.True(prop.IsValid()); Assert.AreEqual(1, prop.GetSrcObjectCount()); Assert.AreSame(ac, prop.GetSrcObject(0)); }
public void AnimCurveNodeTest_AddChannel_TwoPropertiesOneChannel() { // given: var acn = new FbxAnimCurveNode(""); // require: Assert.AreEqual(0, acn.GetChannelsCount()); Assert.AreEqual(1, CountProperties(acn)); // when: acn.AddChannel <float>("channel1", 0.0f); // then: Assert.AreEqual(2, CountProperties(acn)); Assert.AreEqual(1, acn.GetChannelsCount()); Assert.AreEqual(0, acn.GetCurveCount(0)); var prop = acn.GetFirstProperty(); Assert.True(prop.IsValid()); prop = acn.GetNextProperty(prop); Assert.True(prop.IsValid()); Assert.AreEqual("channel1", prop.GetName()); }
void Run() { FbxManager manager = FbxManager.Create(); FbxIOSettings setting = FbxIOSettings.Create(manager, "IOSRoot"); manager.SetIOSettings(setting); FbxImporter impoter = FbxImporter.Create(manager, ""); bool status = impoter.Initialize(@"D:\develop\FbxWrapper\1.fbx", -1, setting); Log.Info(status); if (!status) { return; } FbxScene scene = FbxScene.Create(manager, "scene1"); status = impoter.Import(scene); Log.Info(status); int numTrack = scene.GetSrcObjectCount(FbxAnimStack.ClassId); Log.Info("num stack " + numTrack); FbxObject obj = scene.GetSrcObject(FbxAnimStack.ClassId, 0); FbxAnimStack stack = FbxAnimStack.Cast(obj); if (stack == null) { Log.Error("can not get anim stack!"); return; } FbxCriteria cri = FbxCriteria.ObjectTypeStrict(FbxAnimLayer.ClassId); int numLayer = stack.GetMemberCount(cri); Log.Info("anim layer count : " + numLayer); FbxAnimLayer layer = null; if (numLayer > 0) { FbxObject layerobj = stack.GetMember(cri, 0); layer = FbxAnimLayer.Cast(layerobj); if (layer == null) { Log.Error("anim layer is null!"); return; } Log.Info("anim layer name " + layer.GetName()); } Log.Info("node count " + scene.GetNodeCount()); for (int i = 0; i < scene.GetNodeCount(); i++) { FbxNode node = scene.GetNode(i); Log.Info("node " + i + " " + node.GetName()); if (node.LclTranslation.IsAnimated(layer)) { FbxAnimCurveNode curveNode = node.LclTranslation.GetCurveNode(layer); if (curveNode == null) { Log.Error("curve node is null"); } else { for (int c = 0; c < curveNode.GetCurveCount(0); c++) { FbxAnimCurve curve = curveNode.GetCurve(0, (uint)c); if (curve != null) { Log.Info("curve " + curve.GetName()); Log.Info("key count " + curve.KeyGetCount()); FbxAnimCurveKey key = curve.KeyGet(0); FbxTime t = key.GetTime(); Log.Info("key " + t.GetTimeString() + " value " + key.GetValue()); } } } } if (node.GetNodeAttribute() != null) { Log.Info("got attribu"); FbxNodeAttribute att = node.GetNodeAttribute(); PrintAttribute(att); } else { Log.Info("att count " + node.GetNodeAttributeCount()); for (int j = 0; j < node.GetNodeAttributeCount(); j++) { FbxNodeAttribute att = node.GetNodeAttributeByIndex(j); PrintAttribute(att); } } FbxVector4 rot = node.GetPostRotation(FbxNode.EPivotSet.eSourcePivot); FbxQuaternion q; } }
void Run() { FbxManager manager = FbxManager.Create(); FbxIOSettings setting = FbxIOSettings.Create(manager, "IOSRoot"); //fbxiosettingspath.h //PostProcessSteps.CalculateTangentSpace = #define EXP_TANGENTSPACE EXP_GEOMETRY "|" IOSN_TANGENTS_BINORMALS //PostProcessSteps.JoinIdenticalVertices = #define IOSN_DXF_WELD_VERTICES "WeldVertices" //PostProcessSteps.Triangulate = #define IOSN_TRIANGULATE "Triangulate" //PostProcessSteps.RemoveComponent = //PostProcessSteps.GenerateSmoothNormals = //setting.AddProperty() setting.SetBoolProp("Import|AdvOptGrp|Dxf|WeldVertices", true); setting.SetBoolProp("Triangulate", true); manager.SetIOSettings(setting); FbxImporter impoter = FbxImporter.Create(manager, ""); bool status = impoter.Initialize(@"1.fbx", -1, setting); Log.Info(status); if (!status) { return; } FbxScene scene = FbxScene.Create(manager, "scene1"); status = impoter.Import(scene); Log.Info(status); int numTrack = scene.GetSrcObjectCount(FbxCriteria.ObjectType(FbxAnimStack.ClassId)); Log.Info("num stack " + numTrack); FbxObject obj = scene.GetSrcObject(FbxCriteria.ObjectType(FbxAnimStack.ClassId), 0); FbxAnimStack stack = FbxAnimStack.Cast(obj); if (stack == null) { Log.Error("can not get anim stack!"); return; } FbxCriteria cri = FbxCriteria.ObjectTypeStrict(FbxAnimLayer.ClassId); int numLayer = stack.GetMemberCount(cri); Log.Info("anim layer count : " + numLayer); FbxAnimLayer layer = null; if (numLayer > 0) { FbxObject layerobj = stack.GetMember(cri, 0); layer = FbxAnimLayer.Cast(layerobj); if (layer == null) { Log.Error("anim layer is null!"); return; } Log.Info("anim layer name " + layer.GetName()); } Log.Info("node count " + scene.GetNodeCount()); for (int i = 0; i < scene.GetNodeCount(); i++) { FbxNode node = scene.GetNode(i); Log.Info("node " + i + " " + node.GetName() + " ChildCount:" + node.GetChildCount()); //---------------- //node.LclTranslation.IsAnimated //---------------- //ToDo : if (node.LclTranslation.IsAnimated(layer)) { FbxAnimCurveNode curveNode = node.LclTranslation.GetCurveNode(layer); if (curveNode == null) { Log.Error("curve node is null"); } else { for (int c = 0; c < curveNode.GetCurveCount(0); c++) { FbxAnimCurve curve = curveNode.GetCurve(0, (uint)c); if (curve != null) { Log.Info("curve " + curve.GetName()); Log.Info("key count " + curve.KeyGetCount()); FbxAnimCurveKey key = curve.KeyGet(0); FbxTime t = key.GetTime(); Log.Info("key " + t.GetTimeString() + " value " + key.GetValue()); } } } } if (node.GetNodeAttribute() != null) { Log.Info("got attribu"); FbxNodeAttribute att = node.GetNodeAttribute(); PrintAttribute(manager, att); } else { Log.Info("att count " + node.GetNodeAttributeCount()); for (int j = 0; j < node.GetNodeAttributeCount(); j++) { FbxNodeAttribute att = node.GetNodeAttributeByIndex(j); PrintAttribute(manager, att); } } FbxVector4 rot = node.GetPostRotation(FbxNode.EPivotSet.eSourcePivot); FbxQuaternion q; } }