コード例 #1
0
    // Use this for initialization
    void Start()
    {
        LoadRefs();
        InitializeScript();

        FatLadystate = FatLadyState.Intro;
    }
コード例 #2
0
    public void TakeDamage(float damage, bool isBody)
    {
        if (isBody)
        {
            fatLadyAnim.SetTrigger("DamagedOne");
            milAudioS.PlayOneShot(damage_sfx[Random.Range(0, damage_sfx.Length - 1)], 1.0f);
        }

        if (hp - damage > 0)
        {
            hp -= damage;
            bossHpSlider.fillAmount = (hp / startingHp);
        }

        if (hp - damage <= 0)
        {
            bossHpSlider.fillAmount = 0;
            FatLadystate            = FatLadyState.Death;
        }
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        switch (fatLadystate)
        {
        case FatLadyState.Dormant:

            break;


        case FatLadyState.Attacking:

            if (!isAttacking)
            {
                isAttacking = true;
                StartCoroutine(AtkCo());
            }

            if (hp <= 0)
            {
                FatLadystate = FatLadyState.Death;
            }


            break;


        case FatLadyState.Outro:

            // animate OutroCamera until enxt level loads
            if (OutroCamera.activeSelf && outroCamStartPoint.gameObject.activeSelf)
            {
                OutroCamera.transform.LookAt(bossDestroy_pos);
                OutroCamera.transform.RotateAround(bossDestroy_pos.position, Vector3.up * outroCamSpeed, Time.deltaTime);
            }

            break;
        }
    }
コード例 #4
0
    IEnumerator IntroCutScene()
    {
        yield return(null);

        ObjsToToggleInCutscenes(false);

        introCamera.SetActive(true);

        yield return(new WaitForSeconds(7.5f));

        fatLadyAnim.SetTrigger(fatAnimTriggers[0]);
        milAudioS.PlayOneShot(greeting_sfx, 1.0f);

        yield return(new WaitForSeconds(2.0f));

        introCamera.SetActive(false);

        ObjsToToggleInCutscenes(true);

        yield return(new WaitForSeconds(3.0f));

        FatLadystate = FatLadyState.Attacking;
    }
コード例 #5
0
    IEnumerator IntroCo()
    {
        yield return(new WaitForSeconds(1.0f));

        fatLadystate = FatLadyState.Intro;
    }