public void Collides_ReturnsValidValue() { for (int xt = 0; xt < Constants.MAP_WIDTH; xt++) { for (int yt = 0; yt < Constants.MAP_HEIGHT; yt++) { for (int x = 0; x < Constants.MAP_WIDTH; x++) { for (int y = 0; y < Constants.MAP_HEIGHT; y++) { for (int speed = 0; speed <= Constants.MAX_SHIP_SPEED; speed++) { for (int orientation = 0; orientation < 6; orientation++) { var shipPosition = new ShipPosition(new Coord(x, y), orientation, speed); var target = new Coord(xt, yt); var fastShipPosition = FastShipPosition.Create(shipPosition); FastShipPosition.Collides(fastShipPosition, FastCoord.Create(target)).Should().Be(shipPosition.Collides(target), $"shipPosition: {shipPosition}; target: {target}"); } } } } } } }
private List <FireTarget> GetFireTargets(Ship ship, Ship enemyShip) { var result = new List <FireTarget>(); var enemyIndex = enemyShip.index; var cannonCoord = FastShipPosition.Bow(ship.fposition); for (var turn = 0; turn < Settings.CANNONS_TRAVEL_TIME_LIMIT + 1; turn++) { var forecast = gameState.forecaster.GetTurnForecast(turn); var enemyPosition = forecast.enemyShipsFinalPositions[enemyIndex]; var coords = new[] { FastShipPosition.Coord(enemyPosition), FastShipPosition.Bow(enemyPosition), FastShipPosition.Stern(enemyPosition) }; var targetTypes = new[] { FireTargetType.ShipCenter, FireTargetType.ShipBow, FireTargetType.ShipStern }; for (var i = 0; i < coords.Length; i++) { var target = coords[i]; if (FastCoord.IsInsideMap(target)) { if (forecast.myShipsPositions.Any(m => FastShipPosition.Collides(m, target))) { continue; } var distanceTo = FastCoord.Distance(cannonCoord, target); if (distanceTo <= 10) { var travelTime = (int)(1 + Math.Round(distanceTo / 3.0)); if (travelTime == turn) { result.Add(new FireTarget(target, turn, i == 0 ? Constants.HIGH_DAMAGE : Constants.LOW_DAMAGE, targetTypes[i])); } } } } } return(result); }
private static void Main22(string[] args) { FastCoord.Init(); var coordsX = new List <Coord>(); for (int x = -1; x < Constants.MAP_WIDTH + 1; x++) { for (int y = -1; y < Constants.MAP_HEIGHT + 1; y++) { var coord = new Coord(x, y); coordsX.Add(coord); } } var indexes = Enumerable.Range(0, coordsX.Count).ToArray(); var seed = new Random().Next(); Console.Out.WriteLine($"Seed: {seed}"); var random = new Random(seed); for (int i = 0; i < indexes.Length; i++) { var r = random.Next(i, indexes.Length); var tmp = indexes[r]; indexes[r] = indexes[i]; indexes[i] = tmp; } var coords = indexes.Select(i => coordsX[i]).ToArray(); var fastCoords = indexes.Select(i => FastCoord.Create(coords[i])).ToArray(); var ships = coords.Select(c => new ShipPosition(c, random.Next(6), random.Next(3))).ToArray(); var fastShips = ships.Select(FastShipPosition.Create).ToArray(); var stopwatch = Stopwatch.StartNew(); Console.Out.WriteLine("IsInsideMap"); stopwatch.Restart(); int ind = 0; for (int i = 0; i < 10000000; i++) { coords[ind++].IsInsideMap(); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastCoord.IsInsideMap(fastCoords[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("DistanceTo"); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { coords[ind++].DistanceTo(coords[0]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastCoord.Distance(fastCoords[ind++], fastCoords[0]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("Neighbor"); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { coords[ind].Neighbor(0); coords[ind].Neighbor(1); coords[ind].Neighbor(2); coords[ind].Neighbor(3); coords[ind].Neighbor(4); coords[ind].Neighbor(5); if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastCoord.Neighbor(fastCoords[ind], 0); FastCoord.Neighbor(fastCoords[ind], 1); FastCoord.Neighbor(fastCoords[ind], 2); FastCoord.Neighbor(fastCoords[ind], 3); FastCoord.Neighbor(fastCoords[ind], 4); FastCoord.Neighbor(fastCoords[ind], 5); if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("ShipDistanceTo"); var shipPosition = new ShipPosition(coords[0], 0, 0); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { shipPosition.DistanceTo(coords[ind]); if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); var fastShipPosition = FastShipPosition.Create(shipPosition); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastShipPosition.DistanceTo(fastShipPosition, fastCoords[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("Collides"); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { shipPosition.Collides(coords[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastShipPosition.Collides(fastShipPosition, fastCoords[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("CollidesShip"); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { shipPosition.CollidesShip(ships[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 10000000; i++) { FastShipPosition.CollidesShip(fastShipPosition, fastShips[ind++]); if (ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); Console.Out.WriteLine("Move"); stopwatch.Restart(); ind = 0; for (int i = 0; i < 1_000_000; i++) { foreach (var moveCommand in ShipMoveCommands.all) { ships[ind].Apply(moveCommand); } if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 1_000_000; i++) { foreach (var moveCommand in ShipMoveCommands.all) { var moved = FastShipPosition.Move(fastShips[ind], moveCommand); FastShipPosition.GetMovedPosition(moved); FastShipPosition.GetFinalPosition(moved); } if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); stopwatch.Restart(); ind = 0; for (int i = 0; i < 1_000_000; i++) { foreach (var moveCommand in ShipMoveCommands.all) { uint myMovement; uint otherMovement; CollisionChecker.Move(fastShips[ind], moveCommand, fastShips[(ind + 1) % indexes.Length], moveCommand, out myMovement, out otherMovement); FastShipPosition.GetMovedPosition(myMovement); FastShipPosition.GetFinalPosition(myMovement); } if (++ind >= indexes.Length) { ind = 0; } } stopwatch.Stop(); Console.Out.WriteLine(stopwatch.ElapsedMilliseconds); }