public void ListenForKeyDown() { if (Input.GetKeyDown("escape") && state != GameState.Menu) { //ESCMenuUI.ToggleOn(); //ScenePauseMenu.ToggleOn(); } if (InputManager.GetKeyDown(KeyCode.F) && state != GameState.Menu) { FastRecoveryUI.ToggleActive(); } }
public void OnClickFastRecoveryButton() { FastRecoveryUI.ToggleActive(); }