void addVert(Vector2 position) { var index = _vertices.length; _vertices.ensureCapacity(); _vertices.buffer[index].Position = position.toVector3(); _vertices.buffer[index].TextureCoordinate = position; _vertices.length++; }
void addVert(Vector3 position, Vector2 texCoord) { var index = _vertices.length; _vertices.ensureCapacity(); _vertices.buffer[index].Position = position; _vertices.buffer[index].TextureCoordinate = texCoord; _vertices.length++; }