public FashionAttr GetFashionAttr(uint attr_id) { FashionAttr fashionAttr = null; fashionAttrs.TryGetValue(attr_id, out fashionAttr); return(fashionAttr); }
static int GetRandomFashionAttr(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); FashionConfig obj = (FashionConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "FashionConfig"); FashionAttr o = obj.GetRandomFashionAttr(); LuaScriptMgr.PushObject(L, o); return(1); }
static int GetFashionAttr(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); FashionConfig obj = (FashionConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "FashionConfig"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); FashionAttr o = obj.GetFashionAttr(arg0); LuaScriptMgr.PushObject(L, o); return(1); }
public FashionAttr GetRandomFashionAttr() { FashionAttr attr = null; uint keyIndex = (uint)Random.Range(1, fashionAttrs.Count); uint index = 1; foreach (KeyValuePair <uint, FashionAttr> item in fashionAttrs) { if (index == keyIndex) { attr = item.Value; return(attr); } index += 1; } return(attr); }
static int _CreateFashionAttr(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { FashionAttr obj = new FashionAttr(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: FashionAttr.New"); } return(0); }
static int get_player_attr_id(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); FashionAttr obj = (FashionAttr)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name player_attr_id"); } else { LuaDLL.luaL_error(L, "attempt to index player_attr_id on a nil value"); } } LuaScriptMgr.Push(L, obj.player_attr_id); return(1); }
static int set_player_attr_num(IntPtr L) { object o = LuaScriptMgr.GetLuaObject(L, 1); FashionAttr obj = (FashionAttr)o; if (obj == null) { LuaTypes types = LuaDLL.lua_type(L, 1); if (types == LuaTypes.LUA_TTABLE) { LuaDLL.luaL_error(L, "unknown member name player_attr_num"); } else { LuaDLL.luaL_error(L, "attempt to index player_attr_num on a nil value"); } } obj.player_attr_num = (uint)LuaScriptMgr.GetNumber(L, 3); return(0); }
public void ReadConfig() { if (isLoadFinish == false) { return; } isLoadFinish = false; lock (LockObject) { GameSystem.Instance.readConfigCnt += 1; } Debug.Log("Config reading " + name1); string text = ResourceLoadManager.Instance.GetConfigText(name1); if (text == null) { Debug.LogError("LoadConfig failed: " + name1); return; } //读取以及处理XML文本的类 XmlDocument doc = CommonFunction.LoadXmlConfig(name1, text); XmlNode node_data = doc.SelectSingleNode("Data"); foreach (XmlNode node_line in node_data.SelectNodes("Line")) { if (node_line.SelectSingleNode("switch").InnerText == "#") { continue; } FashionItem data = new FashionItem(); data.fashion_id = uint.Parse(node_line.SelectSingleNode("id").InnerText); for (int i = 0; i < 6; i++) { string tmp = "shape_id" + (i + 1); string shaderID = node_line.SelectSingleNode(tmp).InnerText; if (shaderID == "") { continue; } FashionMatch item = new FashionMatch(); item.shape_id = shaderID; tmp = "bone_id" + (i + 1); string strHideId = node_line.SelectSingleNode(tmp).InnerText; string[] tokens = strHideId.Split('&'); foreach (string token in tokens) { uint hide_Id; if (uint.TryParse(token, out hide_Id)) { item.hide_id.Add(hide_Id); } } tmp = "body_type" + (i + 1); item.body_type = node_line.SelectSingleNode(tmp).InnerText; data.fashion_matchs.Add(item.body_type, item); } configs.Add(data.fashion_id, data); } Debug.Log("Config reading " + name2); text = ResourceLoadManager.Instance.GetConfigText(name2); if (text == null) { Debug.LogError("LoadConfig failed: " + name2); return; } //读取以及处理XML文本的类 doc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_BONE_MAPPING, text); node_data = doc.SelectSingleNode("Data"); foreach (XmlNode node_line in node_data.SelectNodes("Line")) { HidePart data = new HidePart(); data.hide_id = uint.Parse(node_line.SelectSingleNode("id").InnerText); data.part_id = node_line.SelectSingleNode("part").InnerText; mapHideParts.Add(data.hide_id, data); } Debug.Log("Config reading " + name3); text = ResourceLoadManager.Instance.GetConfigText(name3); if (text == null) { Debug.LogError("LoadConfig failed: " + name3); return; } //读取以及处理XML文本的类 doc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_FASHIONATTR, text); node_data = doc.SelectSingleNode("Data"); foreach (XmlNode node_line in node_data.SelectNodes("Line")) { if (node_line.SelectSingleNode("switch").InnerText == "#") { continue; } FashionAttr fashionAttr = new FashionAttr(); fashionAttr.attr_id = uint.Parse(node_line.SelectSingleNode("attrs_id").InnerText); string attrsStr = node_line.SelectSingleNode("attrs").InnerText.ToString(); string[] attr = attrsStr.Split(':'); fashionAttr.player_attr_id = uint.Parse(attr[0]); fashionAttr.player_attr_num = uint.Parse(attr[1]); if (!fashionAttrs.ContainsKey(fashionAttr.attr_id)) { fashionAttrs.Add(fashionAttr.attr_id, fashionAttr); } } Debug.Log("Config reading " + name4); text = ResourceLoadManager.Instance.GetConfigText(name4); if (text == null) { Debug.LogError("LoadConfig failed: " + name4); return; } //读取以及处理XML文本的类 doc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_FASHIONDATA, text); node_data = doc.SelectSingleNode("Data"); foreach (XmlNode node_line in node_data.SelectNodes("Line")) { if (node_line.SelectSingleNode("switch").InnerText == "#") { continue; } FashionData fashionData = new FashionData(); fashionData.fashion_id = uint.Parse(node_line.SelectSingleNode("id").InnerText); string resetInfo = node_line.SelectSingleNode("reset_price").InnerText.ToString(); string[] resetArr = resetInfo.Split(':'); fashionData.reset_id = uint.Parse(resetArr[0]); fashionData.reset_num = uint.Parse(resetArr[1]); if (!fashionDatas.ContainsKey(fashionData.fashion_id)) { fashionDatas.Add(fashionData.fashion_id, fashionData); } } }