public void SaveGame(string saveName) { Debug.Log(Application.persistentDataPath); //BroadcastMessage("SaveGame", saveName); if (!Directory.Exists(Application.persistentDataPath + "/" + saveName + "/")) { Directory.CreateDirectory(Application.persistentDataPath + "/" + saveName + "/"); } buildingController.SaveGame(saveName); gameController.SaveGame(saveName); farmingController.SaveGame(saveName); workerController.SaveGame(saveName); miningController.SaveGame(saveName); talentPanelScript.SaveGame(saveName); mapController.SaveGame(saveName); }