public override void UpdateAccessory(Player player, bool hideVisual) { FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>(); //spectre works for all, spirit trapper works for all modPlayer.SpiritForce = true; FossilEnchant.FossilEffect(player, Item); modPlayer.ForbiddenEffect(); HallowEnchant.HallowEffect(player); AncientHallowEnchant.AncientHallowEffect(player, Item); modPlayer.TikiEffect(hideVisual); modPlayer.SpectreEffect(hideVisual); }