// Use this for initialization void Start() { laser2 = GameObject.Find("Laser2"); ps = laser2.GetComponent <ParticleSystem>(); originalPosition = this.transform.position; fan = FindObjectOfType <Fan>(); fanMarker = FindObjectOfType <FanPositionMarker>(); }
// Use this for initialization void Start() { levelManager = FindObjectOfType <LevelManager>(); fan = FindObjectOfType <Fan>(); fanSocket = GameObject.Find("FanSocket"); rb = GetComponent <Rigidbody>(); powerInstructions = GameObject.Find("PowerInstructions").GetComponent <Text>(); movableInstructions = GameObject.Find("MovableInstructions").GetComponent <Text>(); fanMarker = FindObjectOfType <FanPositionMarker>(); rb.constraints = RigidbodyConstraints.FreezePositionZ; startPostion = this.transform.position; Invoke("ActivatePowerInstructions", 4); }