コード例 #1
0
 override public void Harvest()
 {
     if (destroyed)
     {
         return;
     }
     GameMaster.colonyController.storage.AddResource(ResourceType.Lumber, CountLumber());
     if (stage > TRANSIT_STAGE & transform.childCount != 0)
     {
         Transform model = transform.GetChild(0);
         model.transform.parent = null;
         FallingTree ft = model.gameObject.AddComponent <FallingTree>();
         ft.returnFunction = ReturnModelToPool;
     }
     Annihilate(false);
 }
コード例 #2
0
 override public void Harvest(bool replenish)
 {
     if (destroyed)
     {
         return;
     }
     GameMaster.realMaster.colonyController.storage.AddResource(ResourceType.Lumber, CountLumber());
     if (stage > TRANSIT_STAGE & modelHolder != null)
     {
         modelHolder.transform.parent = null;
         FallingTree ft = modelHolder.gameObject.AddComponent <FallingTree>();
         ft.SetModelStage(stage);
         ft.returnFunction = ReturnModelToPool;
         modelHolder       = null;
         spriter           = null;
     }
     Annihilate(PlantAnnihilationOrder.Gathered);
 }
コード例 #3
0
ファイル: FallingTreeGrowth.cs プロジェクト: Barabicus/2DBBG
    private void GrowTree(Chunk chunk)
    {
        int direction = Random.Range(-1, 2);
        int block     = Random.Range(0, 25);

        Block b = null;

        if (block == 0)
        {
            b = new VineBlock();
        }
        else
        {
            b = new FallingTree();
        }

        switch (direction)
        {
        case -1:
            if (LeftBlock == null)
            {
                SetLeftBlock(chunk, b);
            }
            break;

        case 0:
            if (TopBlock == null)
            {
                SetTopBlock(chunk, b);
            }
            break;

        case 1:
            if (RightBlock == null)
            {
                SetRightBlock(chunk, b);
            }
            break;
        }

        SetThisBlock(chunk, new FallingTree());
    }
コード例 #4
0
ファイル: OakTree.cs プロジェクト: Hengle/VoxelGame
 override public void Harvest(bool replenish)
 {
     if (destroyed)
     {
         return;
     }
     GameMaster.realMaster.colonyController.storage.AddResource(ResourceType.Lumber, CountLumber());
     if (stage > TRANSIT_STAGE & modelHolder != null)
     {
         modelHolder.transform.parent = null;
         FallingTree ft = modelHolder.gameObject.AddComponent <FallingTree>();
         ft.SetModelStage(stage);
         ft.returnFunction = ReturnModelToPool;
         modelHolder       = null;
         spriter           = null;
     }
     //if (!replenish)
     Annihilate(true, false, false); // реплениш отключен, тк глючит - не успевает поставить спрайтер до обновления
     //else ResetToDefaults();
 }