private void InitComponents() { InitRigidbody2D(); spriteRender = GetComponent <SpriteRenderer>(); player = FindObjectOfType <Player>(); attackRange = GetComponentInChildren <AttackRange>(); hitArea = GetComponentInChildren <HitArea>(); fallingCondition = GetComponentInChildren <FallingCondition>(); }
private void InitComponents() { InitRigidBody2D(); InitDistanceJoint2D(); player = GetComponentInParent <Player>(); spriteRenderer = GetComponent <SpriteRenderer>(); boxCollider2D = GetComponent <BoxCollider2D>(); fallingCondition = GetComponentInChildren <FallingCondition>(); fallingSave = transform.Find("FallingSave").GetComponent <FallingSave>(); }