コード例 #1
0
    private void InitComponents()
    {
        InitRigidbody2D();
        spriteRender = GetComponent <SpriteRenderer>();

        player = FindObjectOfType <Player>();

        attackRange = GetComponentInChildren <AttackRange>();
        hitArea     = GetComponentInChildren <HitArea>();

        fallingCondition = GetComponentInChildren <FallingCondition>();
    }
コード例 #2
0
    private void InitComponents()
    {
        InitRigidBody2D();
        InitDistanceJoint2D();

        player = GetComponentInParent <Player>();

        spriteRenderer = GetComponent <SpriteRenderer>();
        boxCollider2D  = GetComponent <BoxCollider2D>();

        fallingCondition = GetComponentInChildren <FallingCondition>();

        fallingSave = transform.Find("FallingSave").GetComponent <FallingSave>();
    }