コード例 #1
0
    void Start()
    {
        /************にんじん***************/
        if (vegiID == 1)
        {
            carrot_object              = gameObject;
            this.carrot_animator       = carrot_object.GetComponent <Animator>();
            this.carrotrenderer        = carrot_object.GetComponent <SpriteRenderer>();
            carrot_fallvegetable       = carrot_object.GetComponent <FallVegetable>();
            zanCarrot_Child            = carrot_object.transform.FindChild("Zan_Effct").gameObject;
            this.zanCarrot_animator    = zanCarrot_Child.GetComponent <Animator>();
            this.zanCarrot_renderer    = zanCarrot_Child.GetComponent <SpriteRenderer>();
            zanCarrot_renderer.enabled = false;
        }

        /********ポテト***************/
        if (vegiID == 0)
        {
            potato_object              = gameObject;
            this.potato_animator       = potato_object.GetComponent <Animator>();
            this.potatorenderer        = potato_object.GetComponent <SpriteRenderer>();
            potato_fallvegetable       = potato_object.GetComponent <FallVegetable>();
            zanPotato_Child            = potato_object.transform.FindChild("Zan_Effct").gameObject;
            this.zanPotato_animator    = zanPotato_Child.GetComponent <Animator>();
            this.zanPotato_renderer    = zanPotato_Child.GetComponent <SpriteRenderer>();
            zanPotato_renderer.enabled = false;

            /***************************/
        }


        /*******オニオン************/
        if (vegiID == 2)
        {
            onion_object              = gameObject;
            this.onion_animator       = onion_object.GetComponent <Animator>();
            this.onionrenderer        = onion_object.GetComponent <SpriteRenderer>();
            onion_fallvegetable       = onion_object.GetComponent <FallVegetable>();
            zanOnion_Child            = onion_object.transform.FindChild("Zan_Effct").gameObject;
            this.zanOnion_animator    = zanOnion_Child.GetComponent <Animator>();
            this.zanOnion_renderer    = zanOnion_Child.GetComponent <SpriteRenderer>();
            zanOnion_renderer.enabled = false;

            /***************************/
        }
    }
コード例 #2
0
    void Start()
    {
        /************にんじん***************/
        carrot_object        = GameObject.Find("Carrot_Prefab");
        this.carrot_animator = carrot_object.GetComponent <Animator>();
        this.carrotrenderer  = carrot_object.GetComponent <SpriteRenderer>();
        carrot_fallvegetable = carrot_object.GetComponent <FallVegetable>();

        /********ポテト***************/
        potato_object        = GameObject.Find("Potato_Prefab");
        this.potato_animator = potato_object.GetComponent <Animator>();
        this.potatorenderer  = potato_object.GetComponent <SpriteRenderer>();
        potato_fallvegetable = potato_object.GetComponent <FallVegetable>();

        /***************************/



        /*******オニオン************/
        onion_object        = GameObject.Find("Onion_Prefab");
        this.onion_animator = onion_object.GetComponent <Animator>();
        this.onionrenderer  = onion_object.GetComponent <SpriteRenderer>();
        onion_fallvegetable = onion_object.GetComponent <FallVegetable>();


        /***************************/

        zanCarrot_Child            = carrot_object.transform.FindChild("Zan_Effct").gameObject;
        this.zanCarrot_animator    = zanCarrot_Child.GetComponent <Animator>();
        this.zanCarrot_renderer    = zanCarrot_Child.GetComponent <SpriteRenderer>();
        zanCarrot_renderer.enabled = false;


        zanPotato_Child            = potato_object.transform.FindChild("Zan_Effct").gameObject;
        this.zanPotato_animator    = zanPotato_Child.GetComponent <Animator>();
        this.zanPotato_renderer    = zanPotato_Child.GetComponent <SpriteRenderer>();
        zanPotato_renderer.enabled = false;



        zanOnion_Child            = onion_object.transform.FindChild("Zan_Effct").gameObject;
        this.zanOnion_animator    = zanOnion_Child.GetComponent <Animator>();
        this.zanOnion_renderer    = zanOnion_Child.GetComponent <SpriteRenderer>();
        zanOnion_renderer.enabled = false;
    }