void Start() { /************にんじん***************/ if (vegiID == 1) { carrot_object = gameObject; this.carrot_animator = carrot_object.GetComponent <Animator>(); this.carrotrenderer = carrot_object.GetComponent <SpriteRenderer>(); carrot_fallvegetable = carrot_object.GetComponent <FallVegetable>(); zanCarrot_Child = carrot_object.transform.FindChild("Zan_Effct").gameObject; this.zanCarrot_animator = zanCarrot_Child.GetComponent <Animator>(); this.zanCarrot_renderer = zanCarrot_Child.GetComponent <SpriteRenderer>(); zanCarrot_renderer.enabled = false; } /********ポテト***************/ if (vegiID == 0) { potato_object = gameObject; this.potato_animator = potato_object.GetComponent <Animator>(); this.potatorenderer = potato_object.GetComponent <SpriteRenderer>(); potato_fallvegetable = potato_object.GetComponent <FallVegetable>(); zanPotato_Child = potato_object.transform.FindChild("Zan_Effct").gameObject; this.zanPotato_animator = zanPotato_Child.GetComponent <Animator>(); this.zanPotato_renderer = zanPotato_Child.GetComponent <SpriteRenderer>(); zanPotato_renderer.enabled = false; /***************************/ } /*******オニオン************/ if (vegiID == 2) { onion_object = gameObject; this.onion_animator = onion_object.GetComponent <Animator>(); this.onionrenderer = onion_object.GetComponent <SpriteRenderer>(); onion_fallvegetable = onion_object.GetComponent <FallVegetable>(); zanOnion_Child = onion_object.transform.FindChild("Zan_Effct").gameObject; this.zanOnion_animator = zanOnion_Child.GetComponent <Animator>(); this.zanOnion_renderer = zanOnion_Child.GetComponent <SpriteRenderer>(); zanOnion_renderer.enabled = false; /***************************/ } }
void Start() { /************にんじん***************/ carrot_object = GameObject.Find("Carrot_Prefab"); this.carrot_animator = carrot_object.GetComponent <Animator>(); this.carrotrenderer = carrot_object.GetComponent <SpriteRenderer>(); carrot_fallvegetable = carrot_object.GetComponent <FallVegetable>(); /********ポテト***************/ potato_object = GameObject.Find("Potato_Prefab"); this.potato_animator = potato_object.GetComponent <Animator>(); this.potatorenderer = potato_object.GetComponent <SpriteRenderer>(); potato_fallvegetable = potato_object.GetComponent <FallVegetable>(); /***************************/ /*******オニオン************/ onion_object = GameObject.Find("Onion_Prefab"); this.onion_animator = onion_object.GetComponent <Animator>(); this.onionrenderer = onion_object.GetComponent <SpriteRenderer>(); onion_fallvegetable = onion_object.GetComponent <FallVegetable>(); /***************************/ zanCarrot_Child = carrot_object.transform.FindChild("Zan_Effct").gameObject; this.zanCarrot_animator = zanCarrot_Child.GetComponent <Animator>(); this.zanCarrot_renderer = zanCarrot_Child.GetComponent <SpriteRenderer>(); zanCarrot_renderer.enabled = false; zanPotato_Child = potato_object.transform.FindChild("Zan_Effct").gameObject; this.zanPotato_animator = zanPotato_Child.GetComponent <Animator>(); this.zanPotato_renderer = zanPotato_Child.GetComponent <SpriteRenderer>(); zanPotato_renderer.enabled = false; zanOnion_Child = onion_object.transform.FindChild("Zan_Effct").gameObject; this.zanOnion_animator = zanOnion_Child.GetComponent <Animator>(); this.zanOnion_renderer = zanOnion_Child.GetComponent <SpriteRenderer>(); zanOnion_renderer.enabled = false; }