public Locations(FallStatus mystatus, List <iLocationClass> code) { _status = mystatus; _theObject = code; }
void Update() { if (GD.GetComponent <Director>().gameMode != Director.MODE.PLAY) { return; } switch (ctype) { case CalotteType.FLEE: if (Input.GetMouseButton(0)) { if (KeepFlg) { ClickTime += Time.deltaTime; if (sndCnt == 0) { Sound.GetComponent <SoundsManager>().Mandragora(0, 0); sndCnt = 1; } if (ClickTime >= ClickMaxTime) { SetParent(); GetComponent <SpriteRenderer>().sprite = Mand[0]; if (sndCnt == 1) { Sound.GetComponent <SoundsManager>().Mandragora(2, sndCnt); sndCnt = 2; } else if (sndCnt == 2) { Sound.GetComponent <SoundsManager>().Mandragora(2, sndCnt); sndCnt = 2; } this.GetComponent <HarvestEffect>().EffectPlay(); ctype = CalotteType.KEEP; } } } break; case CalotteType.KEEP: //揺れる if (Input.GetMouseButtonUp(0)) { ctype = CalotteType.RESET; } break; case CalotteType.RESET: //揺れる NoneParent(); ctype = CalotteType.FALL; gameObject.transform.eulerAngles = new Vector3(0, 0, 0); break; case CalotteType.FALL: switch (fallStatus) { case FallStatus.FALL: GetComponent <SpriteRenderer>().sprite = Mand[0]; if (this.gameObject.transform.position.x >= 0) { AnimeFlg = true; } else { AnimeFlg = false; } if (LatencyTime <= LatencyMaxTime) { LatencyTime += Time.deltaTime; this.gameObject.transform.position -= new Vector3(0, MoveSpeed, 0); } else { fallStatus = FallStatus.OROORO; LatencyTime = 0.0f; } break; case FallStatus.OROORO: Flight_Anime(); if (LatencyTime <= OroOroTime) { LatencyTime += Time.deltaTime; } else { fallStatus = FallStatus.FLIGHT; LatencyTime = 0.0f; } break; case FallStatus.FLIGHT: Flight_Anime(); if (this.gameObject.transform.position.x >= 0) { this.gameObject.transform.position += new Vector3(FlightSpeed, 0.0f, 0.0f); } else { this.gameObject.transform.position -= new Vector3(FlightSpeed, 0.0f, 0.0f); } if (gameObject.transform.position.x >= 4.0f || gameObject.transform.position.x <= -4.0f || gameObject.transform.position.y >= 6.0f || gameObject.transform.position.y <= -5.5f) { GameObject go = GameObject.FindGameObjectWithTag("Spawn"); go.GetComponent <MandGeneretor>().MandGene(gameObject.transform.name); Destroy(gameObject); } break; } break; } }
void Update() { switch (ctype) { case CalotteType.FLEE: if (Input.GetMouseButton(0)) { if (KeepFlg) { ClickTime += Time.deltaTime; if (ClickTime >= ClickMaxTime) { SetParent(); ctype = CalotteType.KEEP; } } } break; case CalotteType.KEEP: //揺れる if (Input.GetMouseButtonUp(0)) { ctype = CalotteType.RESET; } break; case CalotteType.RESET: //揺れる NoneParent(); ctype = CalotteType.FALL; break; case CalotteType.FALL: switch (fallStatus) { case FallStatus.FALL: if (LatencyTime <= LatencyMaxTime) { LatencyTime += Time.deltaTime; this.gameObject.transform.position -= new Vector3(0, MoveSpeed, 0); } else { fallStatus = FallStatus.OROORO; LatencyTime = 0.0f; } break; case FallStatus.OROORO: if (LatencyTime <= OroOroTime) { LatencyTime += Time.deltaTime; } else { fallStatus = FallStatus.FLIGHT; LatencyTime = 0.0f; } break; case FallStatus.FLIGHT: if (this.gameObject.transform.position.x >= 0) { this.gameObject.transform.position += new Vector3(FlightSpeed, 0.0f, 0.0f); } else { this.gameObject.transform.position -= new Vector3(FlightSpeed, 0.0f, 0.0f); } if (!GetComponent <SpriteRenderer>().isVisible) { Destroy(this.gameObject); } break; } break; } }