public static void isFarFallIfGroundAndFast() { float fallRate = -27; bool isFar = FallCheckLogic.farFall("Ground", fallRate); Assert.AreEqual(isFar, true); }
public static void isNotFarFallIfNotFast() { float fallRate = -25; bool isFar = FallCheckLogic.farFall("Ground", fallRate); Assert.AreEqual(isFar, false); }
void OnTriggerEnter2D(Collider2D col) { if (FallCheckLogic.farFall(col.gameObject.tag, PlayerMovement.Ted.velocity.y)) { FindObjectOfType <GameManager>().takeDamage(1); soundManager.PlaySound("ouch"); } }