public void MultipleDisposes () { FakeSafeHandle sf = new FakeSafeHandle (); sf.Dispose (); sf.Dispose (); sf.Dispose (); }
public void MultipleDisposes() { FakeSafeHandle sf = new FakeSafeHandle(); sf.Dispose(); sf.Dispose(); sf.Dispose(); }
public void BadDispose3() { FakeSafeHandle sf = new FakeSafeHandle(); sf.Dispose(); sf.DangerousRelease(); }
public void ReleaseAfterDispose1() { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle(true); sf.ChangeHandle(new IntPtr(dummyHandle)); Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); bool success = false; sf.DangerousAddRef(ref success); Assert.IsTrue(success, "dar"); sf.Dispose(); //Still one ref left. Assert.IsFalse(sf.released, "released"); Assert.IsFalse(sf.IsClosed, "closed"); sf.DangerousRelease(); //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue(sf.released, "released"); Assert.IsTrue(sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse(sf.IsInvalid, "invalid"); }
public void GoodDispose() { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle(); sf.ChangeHandle(new IntPtr(dummyHandle)); Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.DangerousRelease(); try { sf.Close(); Assert.Fail("#1"); } catch (ObjectDisposedException) { } try { sf.Dispose(); Assert.Fail("#2"); } catch (ObjectDisposedException) { } //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue(sf.released, "released"); Assert.IsTrue(sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse(sf.IsInvalid, "invalid"); GC.SuppressFinalize(sf); }
public void BadDispose3 () { FakeSafeHandle sf = new FakeSafeHandle (); sf.Dispose (); sf.DangerousRelease (); }
public void ReleaseAfterDispose2() { FakeSafeHandle sf = new FakeSafeHandle(true); bool success = false; sf.DangerousAddRef(ref success); Assert.IsTrue(success, "dar"); sf.Dispose(); sf.DangerousRelease(); //Second release need to throw ObjectDisposedException. //No more ref to release. sf.DangerousRelease(); }
public void SetInvalidDispose() { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle(true); sf.ChangeHandle(new IntPtr(dummyHandle)); Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.SetHandleAsInvalid(); sf.Dispose(); //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Released == false since handle was not released, Set Invalid was called before it could be released. Assert.IsFalse(sf.released, "released"); //IsClosed == true since handle is pointing to a disposed or invalid object. Assert.IsTrue(sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse(sf.IsInvalid, "invalid"); }
public void SimpleDispose () { FakeSafeHandle sf = new FakeSafeHandle (); sf.Dispose (); }
public void ReleaseAfterDispose2 () { FakeSafeHandle sf = new FakeSafeHandle (true); bool success = false; sf.DangerousAddRef(ref success); Assert.IsTrue (success, "dar"); sf.Dispose (); sf.DangerousRelease (); //Second release need to throw ObjectDisposedException. //No more ref to release. sf.DangerousRelease (); }
public void ReleaseAfterDispose1 () { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle (true); sf.ChangeHandle (new IntPtr (dummyHandle)); Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); bool success = false; sf.DangerousAddRef(ref success); Assert.IsTrue (success, "dar"); sf.Dispose (); //Still one ref left. Assert.IsFalse (sf.released, "released"); Assert.IsFalse (sf.IsClosed, "closed"); sf.DangerousRelease (); //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue (sf.released, "released"); Assert.IsTrue (sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse (sf.IsInvalid, "invalid"); }
public void SetInvalidDispose () { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle (true); sf.ChangeHandle (new IntPtr (dummyHandle)); Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.SetHandleAsInvalid(); sf.Dispose (); //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Released == false since handle was not released, Set Invalid was called before it could be released. Assert.IsFalse (sf.released, "released"); //IsClosed == true since handle is pointing to a disposed or invalid object. Assert.IsTrue (sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse (sf.IsInvalid, "invalid"); }
public void GoodDispose () { int dummyHandle = 0xDEAD; FakeSafeHandle sf = new FakeSafeHandle (); sf.ChangeHandle (new IntPtr (dummyHandle)); Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); sf.DangerousRelease (); try { sf.Close (); Assert.Fail ("#1"); } catch (ObjectDisposedException) { } try { sf.Dispose (); Assert.Fail ("#2"); } catch (ObjectDisposedException) { } //In Ms.Net SafeHandle does not change the value of the handle after being SetInvalid or Disposed. Assert.AreEqual ((int)sf.DangerousGetHandle(), dummyHandle, "handle"); //Handle was closed properly. Assert.IsTrue (sf.released, "released"); Assert.IsTrue (sf.IsClosed, "closed"); //Handle value is not changed, so the value itself is still valid (not 0 or -1) Assert.IsFalse (sf.IsInvalid, "invalid"); GC.SuppressFinalize (sf); }
public void SimpleDispose() { FakeSafeHandle sf = new FakeSafeHandle(); sf.Dispose(); }