internal static IRandomNumberGenerator GetGenerator(int testNum) { var generator = new FakeRandomNumberGenerator(); switch (testNum) { case 1: generator.PopulateEnum(Compass4Points.South); generator.PopulateDice(0, 1, 1, 1); break; case 2: generator.PopulateEnum(Compass4Points.South, Compass4Points.East); generator.PopulateDice(0, 1, 0, 9, 4, 5, 5, 8); break; default: throw new ArgumentException($"Didn't have Generator for [{testNum}]"); } return(generator); }
internal static IRandomNumberGenerator GetGenerator(Test test) { var generator = new FakeRandomNumberGenerator(); switch (test) { case Test.TopLeft: generator.PopulateEnum(Compass4Points.West, Compass4Points.North, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(0, 1); break; case Test.TopRight: generator.PopulateEnum(Compass4Points.North, Compass4Points.East, Compass4Points.South, Compass4Points.East, Compass4Points.East); generator.PopulateDice(1, 1); break; case Test.BottomRight: generator.PopulateEnum(Compass4Points.South, Compass4Points.West, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(1, 0); break; case Test.BottomLeft: generator.PopulateEnum(Compass4Points.South, Compass4Points.West, Compass4Points.North, Compass4Points.East, Compass4Points.East); generator.PopulateDice(0, 0); break; case Test.Cornered: generator.PopulateEnum(Compass4Points.West, Compass4Points.South, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(3, 4, 0, 0, 1, 1, 4, 2); break; default: throw new ArgumentException($"Didn't have Generator for [{test}]"); } return(generator); }
internal static IRandomNumberGenerator CreateGenerator(int numBlocks) { var random = new FakeRandomNumberGenerator(); random.PopulateEnum( Compass4Points.East, Compass4Points.East, Compass4Points.South, Compass4Points.North, Compass4Points.East, Compass4Points.North, Compass4Points.West, Compass4Points.South, Compass4Points.South, Compass4Points.West, Compass4Points.West ); var start = 1; var posOfNonConnected = numBlocks - 1; random.PopulateDice(start, start, posOfNonConnected, posOfNonConnected, -1, 0, 1, 3, 0, 0, 2); return(random); }